- Update v1.2.10:
- Introduce Intel XeSS SR support.
- Fix an issue where the delay for active voice dialogue lines might be inappropriate for some audio/text language combinations.
- Improve out-of-the-box performance on dedicated Intel GPUs and integrated AMD GPUs by providing a more fine-grained automatic configuration of host write buffering behaviour.
- Update v1.2.8:
- Introduce a TAA anti-aliasing option.
- Introduce DLSS3 and DLSS4 graphics options for compatible hardware.
- Always render 3D UI at 100% scale, even if the render scale is below 100%.
- Always render expanded minimap UI at 100% scale, even if the render scale is below 100%.
- Always render the time chart illustration UI at least at 100% scale, even if the render scale is below 100%.
- Load the default graphics preset on game start if no settings file is present, and adjust the preset logic to use DLSS on compatible systems.
- Fix the behaviour of the "Camera Auto Center" and "Slope Adjust" options.
- Fix the potential temporary loss of background blur in the settings menu upon changing some graphics settings.
- Prevent mouse scrolling on the Cube Analysis result screen from wrapping around the list in a surprising way.
- Prevent specific soft-locks which could occur when having a direct shortcut action binding which conflicts with another action.
- Fix an issue with loading the latest save on startup when all 225 save slots are used.
- Update v1.1.8:
- Optimize loading time performance by reducing file metadata lookups.
- Fix basketball minigame ball motion FPS dependence.
- Fix some specific scripted animations being locked to 30 FPS (sitar player, falling armor).
- Improve performance in the Marduk Support Shop in the Märchen Garten.
- Force black bars during movie playback at aspect ratios where this is required when idle on the title screen.
- Prevent direct shortcut menu actions from triggering while in turn battles or during the drone minigames.
- Fix button prompts when applying Droplets.
- Offer the choice to have Steam verify the game's integrity when a crash occurs while running with Steam enabled. We've noticed that several reported crashes are caused by corrupted game content, this should make verifying that easier for everyone.
- Update v1.1.7:
- [Feature]: Add Steam Timeline markers when a new BGM track is played, if BGM information is enabled. This e.g. allows you to quickly check the name of a music track that started playing recently.
- Fix a rare potential soft-lock in battle when an enemy interrupts themselves during casting an art with an S-Break.
- Fix mouse scrolling in shop menus with more than 8 party members.
- Fix mouse menu navigation in exchange menus for all kinds of Sepith.
- Fix alignment of Camp/Tactics menu for wide aspect ratios.
- Fix dynamic button prompt for scrolling displayed in shop menus.
- Fix handling of cinematic bars when entering the Märchen Garten.
- Correctly update Sepith/EP when opening orbment slots with mouse.
- Check for direct field shortcuts only when the shortcut menu is closed.
- Update v1.1.5:
- Solve an issue which prevented the creation of game saves on some configurations.
- Prevent the first auto save and system save of Trails through Daybreak I being written after choosing to load a clear save from that game.
- Update v1.1.3:
- Prevent startup crashes on systems with very unusual number formatting locale settings
- Implement mouse wheel zoom for the camp/costume menu
- No longer display the BGM information for "pinch" battle music every turn when in the pinch state in a command battle and "Always" is selected as the BGM information mode
- Fix light probes on one specific map
- Add a space between item descriptions and counts in the in-game achievements rewards display