- Minor patch v2.8.3
- ADDITIONS
- Hero's Hour 2 advertisement added to main menu
- Added healthbars to walls
- Added unique sprites for Rank I, Rank II and Rank III of Faith, Carnage, Discovery, and Adventurer- to match other major skills
- Added unique sprites for Rank II (and Rank III) of the following subskills: Life Summoner, Drown
- 16 more hero combat sprites added to the community made Hero Combat Skins pack
- Map setup screen now allows picking which Rogue faction to play as without picking a hero (i.e. random hero from chosen Rogue faction)
- BALANCING
- Mana Spring now gives 3 mana per movement point spent instead of 1
- Walls now get more hp the later in the game you are (+10% per week)
- Walls now get even more hp when constructing buildings that improve the level of the walls
- Walls now have a natural 2 damage reduction
- Unit tooltips now display their damage reduction - called armor
- Increased all unit's attack and armor by values depending on their rank and whether they're aggressive or defensive - leading to buffs to high tier units
- BUG FIXES
- Rewrote the code for aether spellpower bonus for summoning spells to be more safe
- Increased the size scaling for Mare Nostrum to reduce bugs for higher numbers of players, and reduced max players to 5
- Fixed a bug where sometimes Guardposts would spawn on coastlines
- Fixed Potency spells only spending the mana of the original spell
- Fixed a bug allowing lost heroes to gain xp by being rehired
- Tailtoads no longer flop around while sleeping, petrified or frozen