1. Minor patch v2.8.3
  2.  
  3. ADDITIONS
  4.  
  5. Hero's Hour 2 advertisement added to main menu
  6.  
  7. Added healthbars to walls
  8.  
  9. Added unique sprites for Rank I, Rank II and Rank III of Faith, Carnage, Discovery, and Adventurer- to match other major skills
  10.  
  11. Added unique sprites for Rank II (and Rank III) of the following subskills: Life Summoner, Drown
  12.  
  13. 16 more hero combat sprites added to the community made Hero Combat Skins pack
  14.  
  15. Map setup screen now allows picking which Rogue faction to play as without picking a hero (i.e. random hero from chosen Rogue faction)
  16.  
  17.  
  18. BALANCING
  19.  
  20. Mana Spring now gives 3 mana per movement point spent instead of 1
  21.  
  22. Walls now get more hp the later in the game you are (+10% per week)
  23.  
  24. Walls now get even more hp when constructing buildings that improve the level of the walls
  25.  
  26. Walls now have a natural 2 damage reduction
  27.  
  28. Unit tooltips now display their damage reduction - called armor
  29.  
  30. Increased all unit's attack and armor by values depending on their rank and whether they're aggressive or defensive - leading to buffs to high tier units
  31.  
  32. BUG FIXES
  33.  
  34. Rewrote the code for aether spellpower bonus for summoning spells to be more safe
  35.  
  36. Increased the size scaling for Mare Nostrum to reduce bugs for higher numbers of players, and reduced max players to 5
  37.  
  38. Fixed a bug where sometimes Guardposts would spawn on coastlines
  39.  
  40. Fixed Potency spells only spending the mana of the original spell
  41.  
  42. Fixed a bug allowing lost heroes to gain xp by being rehired
  43.  
  44. Tailtoads no longer flop around while sleeping, petrified or frozen
  45.