V2.0.34 Update
Game:
Bugfix: Fixed incorrect team size prompts when entering rule modules.
Optimization: Upgraded the project to Unity 6, enhancing loading and entry speeds. Note: Creation mode remains unaltered due to its unique loading logic.
Optimization: Updated Japanese translations.
Optimization: Updated Korean translations.
Optimization: Improved the sorting logic for combat skill display.
Optimization: NPCs (both allies and enemies) that cannot act during combat will now revalidate skill targets at the start of their turn and before their actions (dynamic target selection).
Bugfix: Fixed an issue where items affecting all allies failed to apply to the party leader when used from a teammate's inventory.
Bugfix: Resolved an issue where the Traveler's skill [Improvise] continued to appear in the skill list after being used once during combat.
Editor:
(The translation of the editor and its documentation is in progress.)
Bugfix: Fixed abnormal results when detecting target rooms.
Bugfix: Fixed directional issues caused by nodes being too close in rule modules.
Bugfix: Resolved an issue where the character name visibility toggle failed in certain cases.
New: Added combat skill hiding. Tutorial link//meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Qr7pu New: Added effect replacement for combat skills. Tutorial link:
https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Hruz2 New: Added a node to the editor for item effects that triggers on hits regardless of damage type (On hit, includes all damage types).
New: Added an option to set Buff effects to play only during exploration.