1. V2.0.34 Update
  2.  
  3. Game:
  4. Bugfix: Fixed incorrect team size prompts when entering rule modules.
  5. Optimization: Upgraded the project to Unity 6, enhancing loading and entry speeds. Note: Creation mode remains unaltered due to its unique loading logic.
  6. Optimization: Updated Japanese translations.
  7. Optimization: Updated Korean translations.
  8. Optimization: Improved the sorting logic for combat skill display.
  9. Optimization: NPCs (both allies and enemies) that cannot act during combat will now revalidate skill targets at the start of their turn and before their actions (dynamic target selection).
  10. Bugfix: Fixed an issue where items affecting all allies failed to apply to the party leader when used from a teammate's inventory.
  11. Bugfix: Resolved an issue where the Traveler's skill [Improvise] continued to appear in the skill list after being used once during combat.
  12. Editor:
  13. (The translation of the editor and its documentation is in progress.)
  14. New: Added a player model switching feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#zXCu0 New: Added a trait state switching feature to the editor. Tutorial link//meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#Gtogs New: Added a universal loop execution feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#v0lSG New: Added a loop execution feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#I2zGH New: Added an inverted check feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#tAvI6 Bugfix: Fixed an issue where list checks in combat skills returned abnormal results.
  15. Bugfix: Fixed abnormal results when detecting target rooms.
  16. Bugfix: Fixed directional issues caused by nodes being too close in rule modules.
  17. Bugfix: Resolved an issue where the character name visibility toggle failed in certain cases.
  18. New: Added combat skill hiding. Tutorial link//meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Qr7pu New: Added effect replacement for combat skills. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Hruz2 New: Added a node to the editor for item effects that triggers on hits regardless of damage type (On hit, includes all damage types).
  19. New: Added an option to set Buff effects to play only during exploration.
  20.