- Hotfix v.1.8.8.1 for the Calm Before the Storm update
- Hello everyone!
- We have just released a hotfix to address a number of issues with the Calm Before the Storm update.
- Find the list of changes below, and remember to update your game to the latest version to receive the fixes!
- v1.8.8.1
- - Fixed client list often appearing empty in the server lobby when joining mid-round while a campaign was active.
- - Fixed job variant selection panel rendering below the job selection panel, often making it unusable.
- - Fixed job variant selection only working in the server lobby, not in the tab menu mid-round.
- - Fixed inability to preview loadouts if there's only one variant of a job available (e.g. assistants).
- - Fixed fires no longer spreading from room to room.
- - Fixed a pathfinding issue that sometimes caused both to get stuck running back and forth towards the target they're trying to reach (one common place where this occurred was Barsuk's engine room).
- - Fixed non-hitscan projectiles such as harpoons launching with an incorrect rotation when fired to the left.
- - Fixed Herja not having any assistant or non-job-specific spawnpoints, causing assistants and custom classes to spawn at other classes' spawnpoints, potentially giving them ID card tags they shouldn't have.
- - Autoinjectors no longer inject meds on dead characters (even though they are technically below the health threshold at which the autoinjection should trigger).
- - Fixed team argument not working on the "spawncharacter" console command when spawning non-humans.
- - Fixed some edge chunk objects in hydrothermal wastes and the great sea spawning in front of the level walls.
- - Fixed missing gap in one of the new crew modules, which prevented water and oxygen from flowing through the module properly.
- Modding:
- - Fixed transferring afflictions to a newly spawned character using status effects causing a crash if the original character had already been removed. Didn't affect any vanilla content.