1. Update v2.0.2:
  2. Fixes & Improvements
  3. Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.
  4.  
  5. Prisoner characters now have correctly assigned level and rank values.
  6.  
  7. Improved stability of Pod Catcher systems on Swarm ships.
  8.  
  9. Fixed NPCs spawning inside terrain or becoming stuck in dungeons.
  10.  
  11. Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.
  12.  
  13. Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.
  14.  
  15. Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.
  16.  
  17. Fixed contract synchronization issues( the Galaxy Web contracts could sometimes result in no new contracts appearing)
  18.  
  19. Resolved a minor UI refresh delay that caused weapon stats to appear late in tooltips.
  20.  
  21. Fixed a brief performance drop when opening the Main Interface (U).
  22.  
  23. Resolved a short freeze/stutter when switching weapons in the inventory.
  24.  
  25. Fixed a rare case where radar icons could lose opacity during long play sessions.
  26.  
  27. Optimized item icon loading when scrolling quickly through the market screen.
  28.  
  29. Fixed an issue where mining beam weapons UI could overlap the Main Menu UI when opened.
  30.  
  31. Prevented slight objective marker drift during extended gameplay sessions.
  32.  
  33. Chinese font support has been added.
  34.  
  35. Update v2.0.1:
  36. • Fixed an issue where Swarm ships could not load weapons through the Service panel.
  37. • Fixed a bug where Swarm ships could produce extremely high numbers of drones by increasing level and tier beyond intended limits.
  38. • Fixed an issue where Swarm ships would catch fire after bombardment and the fire could not be extinguished.
  39. • Resolved a problem where, after switching ships, the Swarm Manager button was missing in the Ship interface.
  40. • Addressed an issue where high-level Swarms dealt disproportionately low damage. Based on player feedback, a new balance pass has been applied to make Swarm performance more consistent across all levels.
  41. • Adjusted Swarm production logic: each production cycle now produces one unit of every drone type in the queue, significantly increasing overall production speed (approximately 2–3x faster).
  42. • Added new tutorial videos explaining the use of Swarm ships. These can be accessed from both the Pause Menu and the Swarm Manager interface.
  43.  
  44. Update v2.0.0:
  45. Swarm Expansion Pack – Feature Overview
  46. The Swarm Expansion Pack significantly expands drone-based gameplay with new ship classes, deeper customization, and advanced tactical control. This update is focused on giving players more strategic freedom, stronger identity for swarm builds, and a clearer, more powerful management experience.
  47.  
  48. New Swarm Content
  49. 3 new Swarm types, each with distinct combat roles and behaviors
  50.  
  51. 4 new Swarm drone ships, designed to support different tactical playstyles
  52.  
  53. New Ship Class
  54. A brand-new Hybrid Swarm Drone Ships
  55.  
  56. Large in scale, yet retaining many fighter-class characteristics
  57.  
  58. Fully explorable interior
  59.  
  60. Planet-landing capable
  61.  
  62. Designed to bridge the gap between capital ships and fighters
  63.  
  64. Customization & Progression
  65. New Swarm-specific components
  66.  
  67. New Swarm skills and progression paths
  68.  
  69. New stats that directly affect swarm behavior and efficiency
  70.  
  71. New ship perks tailored for swarm-focused builds
  72.  
  73. New visual skins for ships and swarm units
  74.  
  75. Swarm Management & Tactics
  76. A completely redesigned Swarm Manager interface
  77.  
  78. Clearer control over swarm composition and priorities
  79.  
  80. A new Swarm Tactics System
  81.  
  82. Allows players to define behavior profiles such as defensive, aggressive, or free-form tactics
  83.  
  84. Enables deeper strategic decision-making during combat
  85.  
  86.  
  87. Mothership & Carrier Changes
  88. Motherships can now deploy Swarm drones
  89.  
  90. Legacy Combat Drones are now exclusive to Fighter-class ships
  91.  
  92. Swarm capacity rules:
  93.  
  94. Motherships:
  95.  
  96. Up to 100 Swarm drones
  97.  
  98. Can be increased up to 250 through pilot skills.
  99.  
  100. Swarm Carriers:
  101.  
  102. Can deploy up to 5,000 Swarm drones, enabling true large-scale engagements
  103.  
  104. Audio Improvements
  105.  
  106. Several AI-generated voice lines have been replaced or refined.
  107.  
  108. All dialogue for one of the main characters, Molyax, has been fully re-recorded by professional voice actors for improved immersion and consistency.
  109.  
  110. This expansion is designed to push battles beyond individual ships, introducing formation-based combat, mass coordination, and strategic drone warfare on a completely new scale.
  111.  
  112.  
  113. Additional Notes & Current Limitations
  114. At the moment, Swarm ships can use usable modules, but cannot perform pod-catching actions.
  115. We are exploring the addition of a dedicated Misc Swarm Drone class for this role.
  116. If this approach proves unsuitable, pod-catching capability may be enabled directly for Swarm ships in a future update.
  117.  
  118. Update v1.3.0:
  119. Major Optimization Update & Patch Notes
  120. This update includes one of the largest optimization passes we’ve ever done for SpaceBourne 2.
  121. Planet surface systems have been heavily reworked, and memory leaks related to planetary materials and surface loading have been largely eliminated.
  122.  
  123. Long play sessions—especially involving planetary exploration—should now be significantly more stable and smoother, with far fewer VRAM spikes or leaks.
  124.  
  125. Bug Fixes & Improvements
  126. • Fixed an issue where newly constructed stations would fail to spawn if placed on top of a previously destroyed station.
  127.  
  128. • Addressed a problem where AI factions immediately attacked newly built stations, leaving no time for upgrades or defenses.
  129. → AI attack timing has been adjusted; new stations are no longer targeted right away.
  130.  
  131. • Fixed a UI issue where all market interfaces displayed “Armory” as the header regardless of the actual shop type.
  132.  
  133. • Fixed an issue in the Koron Lab mission where landing on the designated planet caused severe FPS drops and could lead to a crash.
  134.  
  135. • Improved AI raid logic where attacks repeatedly focused on the same station, sometimes performing back-to-back operations.
  136. → Attack distribution is now more balanced across player-owned stations.
  137.  
  138. • Fixed an issue where camera adjust keys (character view tilt controls) were not functioning properly.
  139.  
  140. • Planet surface memory leaks have been significantly reduced, especially during repeated landings, takeoffs, and extended exploration.
  141.  
  142. • Fixed severe FPS drops when opening the Save/Load interface with very large numbers of save files (400+).
  143.  
  144. • Fixed an issue where certain upgrade components could not be unloaded from the ship, and attempting to unload them caused the items to duplicate in the inventory.
  145.  
  146. Update v1.2.0:
  147. Fixed an issue where camera preset switching with CTRL + Numpad was not functioning. Camera switching is now bound to Page Up / Page Down by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.
  148.  
  149. Greatly improved the system that handles the player character getting stuck in geometry. A completely new stuck detection & recovery system was implemented, and the “I Got Stuck” button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.
  150.  
  151. Fixed a bug where camera shake settings did not correctly affect the player character.
  152.  
  153. Fixed an issue where indicator texts overlapped when scale adjustments were applied from the interface settings page.
  154.  
  155. Fixed a problem where Intelligence and certain other attributes did not increase some stats due to the 100-point bonus cap. The cap has now been raised to 200 using a softer curve.
  156.  
  157. Fixed an issue where item icons and name colors in some markets appeared red incorrectly.
  158.  
  159. Resolved a problem in certain planet surfaces where colliding with a specific spot caused a severe FPS drop.
  160.  
  161. Fixed a major performance issue when viewing the Station List with more than 250 owned stations, which previously caused FPS to drop by 70–80%.
  162.  
  163. Fixed an issue where creating multiple Sub Houses consecutively resulted in system assignments not being removed from previous Sub Houses, causing newly created ones to inherit incorrect “None” system entries.
  164.  
  165. Fixed an issue where taking damage exactly during the landing animation could break the landing sequence, causing the ship to become partially buried in the ground and stuck.
  166.  
  167. Reworked gravity and weight calculations for all large ships on planetary surfaces. Large ships can now move much more smoothly on planet terrain.
  168.  
  169. Fixed a bug where 3–4 seconds after exiting a ship, the player’s weapon visuals updated incorrectly. Drawing a weapon during this period caused it to attach to the wrong socket.
  170.  
  171. Fixed an issue where the player received camera shake effects from ship damage even when far away from their ship.
  172.  
  173. Fixed a UI issue where pressing ESC while the Ship Upgrade Console was open caused the pause menu to appear without closing the upgrade UI, leaving it stuck on screen afterward.
  174.  
  175. Fixed an issue where loading a save on a planet surface sometimes caused the player to spawn underwater.
  176.  
  177. Fixed a bug where faction daily income values above 2 billion caused overflow, resulting in negative income.
  178.  
  179. Fixed missing or corrupted textures when landing on the planet that contains Koron's Lab during the Combining Friends mission.
  180.  
  181. Update v1.1.7:
  182. *Fixed missing or incorrect planet surface materials that were detected or reported by players.
  183.  
  184. *Resolved an issue where VRAM usage increased every time a loot interface was opened.
  185.  
  186. *Fixed a bug where the 3D character model in the character menu initially appeared with broken textures, which only corrected after reopening the interface.
  187.  
  188. *Addressed an issue where Level 0 enemies could spawn during cargo raids.
  189.  
  190. *Fixed a problem where ships with very high warp speed perks could fail to warp or warp significantly slower than intended.
  191.  
  192. *Resolved an issue where drones destroyed in space were not fully removed before initiating a warp, preventing new drones from being deployed afterward.
  193.  
  194. *Fixed an issue on certain ship models where rapidly switching from cockpit view to third-person or free view caused the cockpit interior to remain visible while the ship’s exterior mesh disappeared.
  195.  
  196. Update v1.1.6:
  197. Bug Fixes & Improvements
  198. Fixed an issue where the mission objective “Return to Your Ship” in the opposite mission would not progress even after the player boarded their ship.
  199.  
  200. In the Vessel Venture mission, the faction ship was not appearing in the hangar list despite the objective indicating it was available.
  201.  
  202. When boarding a ship that was in a landed pose, the ship’s rotation and location could briefly shift to an incorrect position.
  203.  
  204. Fixed an issue where some planetary surface decals (cracks, burn marks, mineral traces) did not load properly until the player moved a certain distance away and returned to the area.
  205.  
  206. During castle sieges, holding Y to enter top-down mode while interacting with the ship at the same time caused the character to enter the ship but prevented the camera from switching, resulting in a softlock.
  207.  
  208. Fixed an issue where NPC head-tracking could break if the player stood at an extreme angle, causing NPC heads to rotate unnaturally.
  209.  
  210. In certain systems, fog density increased after each save/load cycle, eventually making distant visibility difficult.
  211.  
  212. Adjusted Explorer Guild signal spawn rates and types. They now appear less frequently but are more unique.
  213.  
  214. Corrected a problem where station interior lighting would temporarily switch to an incorrect brightness level.
  215.  
  216. Fixed incorrect dominance values displayed in the Scanner progress bars.
  217.  
  218. Rebalanced the dominance system: player-owned territories now calculate dominance according to the player’s chosen path and the decisions made throughout gameplay. Public support reflects these choices.
  219.  
  220. Fixed an issue where warp lock HUD effects initially appeared at low resolution when warp started, then corrected themselves after a moment.
  221.  
  222. Fixed a bug that caused warp camera animations to continue on the player character if exiting the ship during the animation’s closing phase, leading to camera offset issues when re-entering the ship.
  223.  
  224. Fixed structure power progress bars on planet surfaces always starting at 50% and showing incorrect values.
  225.  
  226. Capital Ships were unable to use Usables; instead of interacting normally, an incorrect warning message was displayed.
  227.  
  228. Fixed an issue where double-clicking a commander in the Crew Menu created a duplicate “fake” entry.
  229.  
  230. After interacting with the Ship Upgrade Console, a looping sound effect could continue indefinitely until reloading the game.
  231.  
  232. Some small rocks and foliage on planet surfaces caused shadow flickering, especially on 4K monitors.
  233.  
  234. Scrolling too quickly in the cargo transfer screen caused some rows to visually overlap.
  235.  
  236. Fixed an issue where newly acquired items temporarily appeared in the Cargo Preview inventory instead of the player’s actual inventory. The preview UI did not refresh correctly until fully closed and reopened.
  237.  
  238. Switching weapons sometimes caused the previous weapon’s mesh to briefly remain stuck in the player’s hand.
  239.  
  240. In certain market interfaces, the description of the first item did not appear on the first open; reopening the interface resolved the issue.
  241.  
  242. Some outpost doors played their sound effect twice when opened rapidly; in rare cases, the sound entered a continuous loop until restarting the game.
  243.  
  244. When slowing down to a full stop, the ship’s speed indicator could occasionally display negative values.
  245.  
  246. Addressed a rare issue where the landing gear could clip into the ship when performing an inverted roll while the gear was deployed. Although we were unable to consistently reproduce the bug, additional safeguards have been implemented. If you still encounter this behavior, please let us know.
  247.  
  248. Fixed an issue where non-mission dungeons could spawn at surface locations used by Mercenary Guild missions. Entering these unintended dungeons prevented mission progress or generated invalid dungeon interiors.
  249.  
  250. In the Ship Upgrade Console, switching between modules very quickly sometimes caused the detail widget to show the previous module’s information.
  251.  
  252. Fixed an issue where a missile warning indicator could remain stuck on the HUD if the ship that fired the missile was destroyed before the missile itself was destroyed.
  253.  
  254. Enemy faction attacks will no longer trigger during missions or dialogue sequences. AI now checks whether the player is in a state where they can properly respond before initiating any hostile actions.
  255.  
  256. Fixed an issue where Bank and Item Transfer interfaces would not open when accessed from service consoles inside stations; these interfaces were only functioning correctly when used from the ship cockpit.
  257.  
  258. Fixed an issue in Legendary Dungeons where the key interface could stack multiple times, causing each “Open” attempt to consume additional sets of 4 keys instead of only the required amount.
  259.  
  260. Game crashes during space combat: We believe this issue has been resolved. After extensive long-session testing, we were unable to reproduce any combat-related crashes. However, if you still encounter this problem, please let us know.
  261.  
  262. Fixed an issue that could cause the game to crash while exiting a Space Outpost.
  263.  
  264. This problem has been resolved, but if you still encounter any crashes in this scenario, please let us know and share your logs so we can investigate further.
  265.  
  266. Fixed an issue where some planetary surfaces occasionally appeared with square artifact textures or, in rare cases, with no surface material at all. This should now be resolved with the new planet surface update, but since the game contains tens of thousands of procedural surfaces, we were not able to manually test every single one. If you encounter this issue again, please let us know.
  267.  
  268. Update v1.1.5:
  269. Fixes
  270. Fixed certain planet-side missions failing even after meeting the required conditions.
  271.  
  272. Fixed a bug where switching Faction Path to Justice still displayed Order stats.
  273.  
  274. Improved the System Entry UI. Entering a new system no longer causes the system info/ruler panel to close the main HUD.
  275.  
  276. Several updates were made to the Attribute Screen for better clarity and consistency:
  277.  
  278. The middle info panel now correctly updates when selecting an attribute.
  279.  
  280. Improved attribute descriptions and cleaned up formatting.
  281.  
  282. “Energy regenrate rate” corrected to Energy regeneration rate.
  283.  
  284. “Shield reboot” now uses clearer wording and consistent timing values.
  285.  
  286. “Drone Armor” is now highlighted correctly and properly reflects its connection to Coordination.
  287.  
  288. Remaining attribute points no longer appear as “Armor” in the tooltip.
  289.  
  290. Removed persistent ship outline visibility after exiting the ship.
  291. (This was originally added by request, but since most players found it distracting, it has been disabled for now. It will return later as a toggle option.)
  292.  
  293. Fixed an issue where space loot crates could not be destroyed; the destroy key now works as expected.
  294.  
  295. Fixed a bug where Faction Trade income could immediately trigger upon opening the trade window.
  296.  
  297. Fixed an issue where creating a Sub-House could incorrectly transfer extra stations beyond the ones inside the specified systems.
  298.  
  299. Fixed a problem where starting warp in cockpit camera caused the camera to automatically switch outside and distort the ship view.
  300.  
  301. Update v1.1.4:
  302. Improvements
  303.  
  304. Added a new Warp Camera Effect option to the Settings menu, allowing players to customize or disable the warp visual effect as they prefer.
  305.  
  306. Removed unwanted camera distortions that occurred when opening the Scanner or Atlas during warp.
  307.  
  308. Added a new Auto-Assign feature to Mail Missions.
  309. With one click, the game will now automatically assign all available and suitable soldiers to the selected mission, making mission management significantly faster and easier.
  310.  
  311. Fixes
  312.  
  313. Fixed an issue where the ship could occasionally get stuck and fail to exit the landing sequence on planetary surfaces.
  314.  
  315. Fixed a bug causing incorrect soldiers to be assigned to certain Mail Missions.
  316.  
  317. Reviewed and integrated community translation updates submitted through Crowdin.
  318.  
  319. Update v1.1.3:
  320. New Features & Improvements
  321. Added a search bar to the Explorer Panel to make it easier and faster to find systems, missions, and nodes.
  322.  
  323. Fixes
  324. Fixed an issue where Attribute Points assigned to certain character stats could apply negative effects unintentionally.
  325. This included cases where Agility and Perception were reducing HP-Recovery and Accuracy after the 1.1.0 Hotfix.
  326. Similar negative interactions across other stats have also been corrected.
  327.  
  328. Fixed a bug where module bonuses applied to ships (not base module stats, but bonus effects) appeared as negative values in character or ship statistics.
  329.  
  330. Fixed the issue where the Mining Contract reward weapon would disappear when equipped.
  331. This fix applies only to rewards earned after this update.
  332. Unfortunately, items previously affected cannot be retroactively restored.
  333.  
  334. Fixed an issue where Alpha Squad would fail to follow the player when jumping through a Stargate or performing a Node Jump, while still appearing as “spawned,” preventing players from recalling them.
  335.  
  336. Fixed a bug where, after performing a Save/Load, Alpha Squad indicators would incorrectly switch to “Ally Fighter” indicators.
  337.  
  338. Fixed an issue where defending a station again (after previously defending it) prevented the player from sending Reinforcements.
  339.  
  340. Fixed a problem where clearing a Warp Target would not remove an intermediate Trebuchet Point located between the player and the target. Warping to this leftover point could corrupt the warp sequence—this is now resolved.
  341.  
  342. Update v1.1.2:
  343. Fixes
  344.  
  345. Fixed an issue where item slots could disappear when using markets or trading interfaces.
  346.  
  347. Fixed a bug where certain Guild quests would not progress after killing the boss.
  348.  
  349. Resolved an issue where treasure chests in Pirate Dungeon boss rooms could lose their materials or fail to display properly.
  350.  
  351. Removed multiple misplaced environment objects across various maps that could cause characters to get stuck.
  352.  
  353. Fixed several issues where contract mission sub-goals would fail to progress correctly.
  354.  
  355. Fixed a bug where Hand Weapons rewarded from Mining Contracts would disappear when equipped.
  356. This fix prevents the bug from occurring in future rewards, but unfortunately existing affected items cannot be restored.
  357. All Mining Contract rewards obtained after this update will work correctly.
  358.  
  359. Stability Improvements
  360.  
  361. Addressed crashes related to Energy systems and Ship Perks.
  362. These crashes were difficult to reproduce directly, so the entire Energy & Perk framework received a large number of new safety guards and validation checks.
  363. While we will continue monitoring player reports, these issues should now be resolved with the new protections in place.
  364.  
  365. Update v1.1.1:
  366. Fixes
  367.  
  368. Fixed crashes related to the Miscactor and mining lasers.
  369.  
  370. Fixed an issue in the Faction Trade window where the treasure value could display as a negative number.
  371.  
  372. Resolved a bug causing the 3D ship model to not appear in ship markets and upgrade consoles.
  373.  
  374. Fixed an issue in certain missions where reaching the Escape Route did not advance the objective as intended.
  375.  
  376. Update v1.1.0:
  377. Fixes
  378. Fixed an issue in the “Talk to Smen” quest where Smen could become stuck, preventing further progression.
  379.  
  380. Fixed a problem where some Steam achievements were not being granted correctly.
  381.  
  382. Resolved a progression blocker in the “Saving Anka” quest where the objective could remain stuck at “Meet Arabel” on both PC and Steam Deck.
  383.  
  384. Fixed an issue in planetary assassination missions where the objective would not progress properly. After engaging enemies, the boss will now reliably spawn.
  385.  
  386. Fixed a bug where dungeon bosses could completely disappear after using their dash ability.
  387.  
  388. Addressed various brightness and lighting inconsistencies inside dungeons.
  389.  
  390. Fixed an issue where decals were incorrectly rendering on top of characters.
  391.  
  392. Fixed a white collision barrier in Pirate Dungeons that could trap players exiting the elevator.
  393.  
  394. Removed the option to request landing clearance while already docked at a station.
  395.  
  396. Fixed an issue in Castle Siege where soldiers would sometimes ignore player-issued commands.
  397.  
  398. Corrected animation issues for mecha units during Castle Siege battles.
  399.  
  400. Fixed an issue causing some Castle Siege soldiers to move more slowly than intended.
  401.  
  402. Resolved a bug where the message “You are inside the castle” could appear even when the player was far from the structure.
  403.  
  404. Fixed an issue where Willpower attribute bonuses on items were not being applied correctly to character stats.
  405.  
  406. Fixed an issue where the character’s armor could appear distorted when disembarking the ship while it was in the process of landing.
  407.  
  408. Fixed a bug where players were unable to fire their weapons even when ammo was full.
  409.  
  410. Fixed a bug where siege combat music would not play during Castle Siege encounters.
  411.  
  412. Fixed an issue where soldiers continued to fire their weapons even after a siege had ended.
  413.  
  414. Corrected an issue where the character background selection did not properly affect character stats.
  415.  
  416. Fixed a progression issue in the “Vengeance Blitz” quest where dismounting from the hoverbike could leave players unable to leave the planet or continue the mission.
  417.  
  418. Update v1.0.9:
  419. Additional Fixes
  420.  
  421. Fixed an issue where trade ship cargo slots were incorrectly generated, causing ships with only 2–3 slots to show up with 50+ slots and breaking balance.
  422.  
  423. Fixed a bug preventing players from purchasing the same trade item more than once.
  424.  
  425. Fixed an issue where cargo items were not visible in the trading interface.
  426.  
  427. Fixed a problem where soldiers placed in Castle Sieges were not spawning in the positions selected by the player.
  428.  
  429. Fixed a bug where soldiers placed far from the player would remain inactive until the player approached them.
  430.  
  431. Fixed an issue in Cave-type dungeons where “Kill the Queen” objectives did not progress even after the queen was defeated.
  432.  
  433. Fixed a bug where the boss would not spawn after clearing the landing pad in planetary Mercenary Guild missions.
  434.  
  435. Fixed an issue in the “Extended” mission where the tutorial prompt displayed as “None,” blocking progression.
  436.  
  437. Fixed a bug where Bounty Boss ability effects could remain on the player after the battle ended.
  438.  
  439. Fixed a visual issue where quickly switching from first-person to third-person view could cause the character’s head to disappear.
  440.  
  441. Fixed a problem where Mining Stations sometimes did not appear in the build menu.
  442.  
  443. Fixed a bug where warping before the first Raid announcement could cause the announcement to fail and loop continuously.
  444.  
  445. Fixed an issue that allowed players to enter some stations with the jetpack active and then become unable to disable it inside.
  446.  
  447. Fixed a bug where using fast travel inside Morthra stations could place the player underneath the station.
  448.  
  449. Fixed an issue where adjusting the sound slider did not affect radio volume, causing the radio to continue playing at full volume.
  450.  
  451. Updated Crowdin community translations with the latest contributions from our players.
  452.  
  453. Update v1.0.8:
  454. Fixes
  455.  
  456.  
  457. • Drift Mode speed inconsistency fixed
  458. A player noticed two different behaviors in Drift Mode:
  459. – With weapons enabled, Engine Burst caused an unintended extreme speed boost.
  460. – With weapons disabled, the boost was much lower.
  461. This inconsistency is now fixed, and Drift Mode behaves consistently in both states.
  462.  
  463. • Cargo Raids – timer adjustment
  464. The initial escape window was too short.
  465. The time before the first aggressive action can occur has been increased to 2 minutes.
  466.  
  467. • Ship UI weapon ordering issues fixed
  468. Rearranging weapons could create ghost weapons or UI errors.
  469. This is now resolved.
  470.  
  471. • Perk cooldown save/load fix
  472. Saving and loading during perk cooldown could cause incorrect values.
  473. This issue has been fixed.
  474.  
  475. • Ship prices reduced by ~20%
  476. To improve progression pacing, ship prices have been lowered.
  477.  
  478. (In the next update, we’re adding a ship reservation system.
  479. Leveling up currently refreshes ship dealer stocks, which can cause the ship you wanted to disappear before you can afford it.
  480. The reservation feature will prevent this by keeping your selected ship in stock.)
  481.  
  482. New Dungeon Improvements
  483.  
  484.  
  485. • Cave-type dungeons reworked
  486. Cave dungeons have been fully restructured:
  487. – Spawn issues resolved
  488. – Properly integrated into the Dungeon Manager system
  489. – Improved stability and reliability across all cave dungeon types
  490.  
  491. Update v1.0.7:
  492. Fixes
  493. An issue causing textures to appear in low quality has been resolved.
  494.  
  495. The Bounty Hunting “Blackbox Closeby” objective now functions correctly.
  496.  
  497. Missing reward for reaching Brotherhood Rank 3 is now granted properly.
  498.  
  499. Key fragments now save correctly and no longer disappear.
  500.  
  501. Fixed ship control issues that occurred when performing a node jump while leaving a planet.
  502.  
  503. The object blocking the elevator entrance in Pirate Dungeons has been removed.
  504.  
  505. Fixed a problem where using node warp while warp was already active could prevent further warp usage.
  506.  
  507. The “Obstructed” warning no longer prevents warp lock from being applied.
  508.  
  509. The Brotherhood Rank 3 ship is no longer awarded early.
  510.  
  511. Fixed problems with quests disappearing or completed quests not being listed properly.
  512.  
  513. Corrected UI overlap issues in emails with long descriptions.
  514.  
  515. The shotgun crosshair now updates and behaves correctly.
  516.  
  517. Castle Siege music now plays as intended.
  518.  
  519. Dungeon bosses no longer teleport away and vanish unexpectedly.
  520.  
  521. The obstructed warp target line no longer stays stuck on the screen.
  522.  
  523. Crashes caused by the game pausing during planet ↔ space transitions have been resolved.
  524.  
  525. Fixed an issue where enemy indicators would show negative values or progress bars would shift incorrectly.
  526.  
  527. Corrected animation issues with civilian NPCs inside stations.
  528.  
  529. New translations have been updated and added to the game.
  530.  
  531. Ejected items can now incorrectly be taken into a ship you cannot use via the cargo preview — this is now fixed.
  532.  
  533. Cargo screen filters no longer show the cargo of multiple ships at once.
  534.  
  535. Fixed an issue where a landed ship would not take off after switching to third-person camera.
  536.  
  537. Added an Invert Control option for the Misactor.
  538.  
  539. You can now pause /save/load the game while using the Misactor.
  540.  
  541. Update v1.0.6:
  542. Fixes & Improvements
  543.  
  544. Continued memory leak cleanup and performance optimizations across UI, widgets, and background systems.
  545.  
  546. Fixed multiple Misactor-related bugs, including:
  547.  
  548. Misactor not being able to interact with certain UI panels.
  549.  
  550. General Misactor functionality issues.
  551.  
  552. Fixed an issue where Asteroid detail widgets could remain stuck on screen.
  553.  
  554. Fixed a bug in Saving The Anka mission where the prison building did not appear on the map.
  555.  
  556. Resolved an issue where merging crates could result in duplicate items.
  557.  
  558. Fixed a Stargate stuck issue and a crash triggered when using perks during Stargate travel.
  559.  
  560. Fixed a bug in Combining Friends mission where entering the cave out of sequence could lock the mission.
  561.  
  562. Fixed a bug causing black screen stuck when entering Guild buildings.
  563.  
  564. Fixed several issues occurring when fast traveling between systems connected by Node Probes during missions.
  565.  
  566. Update v1.0.5:
  567. includes several backend improvements that should make the experience smoother and more consistent.
  568.  
  569. Update v1.0.4:
  570. VRAM Usage & Memory Improvements
  571.  
  572. We’ve implemented several fixes and optimizations to improve overall VRAM usage, especially in stations, planets, and dungeon interiors. In our internal tests, VRAM-related leak issues improved by around 70%.
  573.  
  574. Fixes
  575.  
  576. Fixed an issue where drones on the WRA ship could not be used.
  577.  
  578. Fixed a problem where reaching Rank 3 in the Brotherhood guild would not grant the corresponding ship.
  579. If you already reached Rank 3 before this update, please change any star system once to trigger a refresh and receive the ship.
  580.  
  581. Update v1.0.3:
  582. Fixes
  583. Fixed an issue in the Faction Tutorial where progressing early could soft-lock the game.
  584.  
  585. Resolved a bug that allowed nodes not owned by the player to appear on the scanner.
  586.  
  587. Ammo crate contents now display correctly after opening a crate.
  588.  
  589. Soldier equipment stats now show properly in the character menu.
  590.  
  591. The Continue button on the main menu now loads the most recent save as intended.
  592.  
  593. Corrected inconsistent firing directions for weapons mounted on Xanthean ships.
  594.  
  595. Ammo refills now trigger the proper on-screen notification.
  596.  
  597. Fixed issues with embarking/disembarking Heavy Fighter-class ships.
  598.  
  599. Building a station with a duplicate name no longer causes existing stations to disappear.
  600.  
  601. Mouse/camera sensitivity now behaves correctly while using the jetpack.
  602.  
  603. Fixed an issue where stations could spawn inside battlefields on Invasion maps.
  604.  
  605. The Landing Tutorial pop-up no longer reappears after loading a save.
  606.  
  607. Fixed a bug that could cause the (T) Scanner map to display as a white screen.
  608.  
  609. Adjusted enemy levels in the Mercenary Guild entry mission to scale more appropriately.
  610.  
  611. Fixed calculation issues affecting shield and armor skills.
  612.  
  613. Resolved an issue where the character’s 3D model textures could appear corrupted in the character interface.
  614.  
  615. Mining Stations placing the player far away after warp is now fixed.
  616.  
  617. Dungeon bosses no longer spawn at higher levels than the dungeon itself. General dungeon balance has been improved.
  618. (A major update for Cave Dungeons is coming very soon.)
  619.  
  620. Fixed an issue where items could be incorrectly generated when transferring Misactor inventory to the ship inventory.
  621.  
  622. Resolved an issue where, after saving/loading while using a Misactor, the player could become stuck and unable to return to their ship.
  623.  
  624. New
  625. Added new options to skip UI tutorials.
  626.  
  627. New construction completion notification system:
  628. You will now receive a pop-up alert when construction finishes — no more manually tracking build progress.
  629.  
  630. Update v1.0.2:
  631. Stability & Critical Fixes
  632. Warp Arrival Crash Fixes: Several core systems related to warp transitions were rebuilt. Multiple rare crash scenarios have been addressed.
  633.  
  634. Fixed: After completing a Plunder operation, players were unable to manually warp to another system.
  635.  
  636. Fixed: Players could not warp to their mothership after raids, preventing docking and fast relocation.
  637.  
  638. Fixed: Manual warp becoming unresponsive in certain raid → travel transitions.
  639.  
  640. User Interface & Accessibility
  641. Subtitles now scale correctly at all resolutions, and their size can be adjusted from the settings menu.
  642.  
  643. CTRL key binding is no longer hard-coded. Rebinding CTRL will no longer open the minimap simultaneously.
  644.  
  645. Audio
  646. Corrected volume issues affecting Volken's voice introduced in the previous hotfix.
  647.  
  648. Radio & ambient music balancing improvements (ongoing).
  649.  
  650. Gameplay Fixes
  651. Missions
  652. The “Cut Communications” step during Talk with Karun now progresses properly.
  653.  
  654. Fixed: A progression blocker in the “Rise of WRA” mission during the capital station construction step.
  655. This issue should no longer occur. Players who have already encountered the bug can resolve it by leaving the system and returning once.
  656.  
  657. Fixed: In the “Saving Anka” mission, the “Help the Pilots” step would not progress if a side mission was active in the same system.
  658. This is now fixed. If you are currently stuck, simply exit the system and come back to refresh the objective.
  659.  
  660. Ships & Perks
  661. First-person view obstruction inside the XM-1 ship has been removed.
  662.  
  663. Fixed an issue where ship items were duplicated inside the Ship Service interface.
  664.  
  665. Resolved a bug where using a ship perk while entering a planet could force the ship underground.
  666.  
  667. Dynamic Drone Maintenance perk now deactivates properly when turned off.
  668.  
  669. Fixed: An alignment issue causing capital ship turrets to face incorrect directions has been resolved.
  670.  
  671. Fixed: A bug that occurred when ejecting from a ship and instantly re-entering it has been addressed.
  672.  
  673. Mining
  674. Fixed an issue where mining sometimes added unknown items to the inventory.
  675.  
  676. The Mining Guild now correctly awards its mining ship after completing the required steps.
  677.  
  678. New Ship Acquisition
  679. Fixed an issue where newly purchased ships showed “Incompatible Upgrade” errors.
  680. Incorrect upgrade slots were being applied — this is now corrected.
  681.  
  682. Controls
  683. “Hold to …” interactions now behave consistently.
  684.  
  685. Fixed cases where:
  686.  
  687. Capturing a fortress mayor didn’t trigger
  688.  
  689. Reviving a fallen squad member failed
  690.  
  691. Various hold-based actions did not register
  692.  
  693. Update v1.0.1:
  694. Fixes
  695. Fixed an issue where the intro music couldn’t be turned off.
  696. It can now be adjusted or muted from the audio settings.
  697.  
  698. Resolved a bug in the “Rebuilding a Friend” mission that prevented players from getting back onto their ship.
  699.  
  700. Fixed an issue causing guild missions not to appear correctly in the Galaxy Web.
  701.  
  702. Corrected a problem where the Weapons, Components, or Turrets markets could open the wrong market screen.
  703.  
  704. Cargo capacity in the top-left UI now displays the correct available capacity.
  705.  
  706. Fixed tutorial messages that could remain stuck on the screen longer than intended.
  707.  
  708. Fixed a bug where items stored on another ship could be deleted when selling a different ship.
  709.  
  710. Performed optimization work to reduce crashes occurring during warp.
  711.  
  712. Fixed an issue in the guild registration terminal where long text (depending on language) could hide the Accept/Decline buttons.