- Update v1.0.04:
- Changes
- Added button rebinding for gamepads.
- Significantly reduced the Mako's inertia in the air to improve maneuverability.
- Updated font for Traditional Chinese and Simplified Chinese to improve readability and normalize character sizes.
- Added tutorial for wall clinging in the "Amber Castle" location.
- Added air currents for easier return from the "Amber Castle" to the "Amber Forest".
- Changed the position of one of the flying mobs in the "Amber Castle" location.
- Moved the altar on the path to the detonator in the "Amber Castle" to make the level progression more comfortable.
- More prominent visual indication of the Serpent boss's kill box during the chase.
- Bug Fixes
- If you repeatedly click the continue button at the moment of death in One Life mode, then upon entering another save slot, Mako will have the death animation.
- Top segment of the destructible wall on the first level of "Amber Plant" lacks lighting.
- Player input is blocked during quick transitions between scenes.
- The exit from the mini-boss Major Major's arena does NOT open if the player dies between killing the boss and picking up the key.
- If you minimize the game during the fade-out when transitioning between scenes or at any ambient switch point, then upon returning, the ambient of the previous scene will play on the new scene.
- The battle theme against the Serpent continues to play if the player Alt+Tabs during the transition from the death screen to the altar.
- The "Next" button on the credits skips the credits entirely.
- If after activating the Chaos bell you exit to another scene, return to the portal and hit it, the bell will activate over the portal, and after repeating, the portal's effects and UI will disappear.
- Fixed bugs with character display in Chinese localization.
- Fixed lighting for snowballs in the "Amber Plant" location.
- Fixed behavior of the Chaos bell in the "Amber Castle" location.
- Fixed gaps in level art across all locations.
- Fixed saving of difficulty selection in save slots.
- Minor text fixes.
- Update v1.0.03:
- Changes
- Chaos potion now completely fills the chaos bar, rather than temporarily increasing its accumulation.
- Chaos bells have been moved from prominent locations to secret areas, except for the very first one in the Amber Castle.
- Chaos bell markers have been removed from the map.
- Kill zones in one of the Amber Castle levels and one of the Amber Forest levels have been replaced with non‑lethal ones.
- Difficulty and language settings have been combined into a single menu.
- Updated tutorial text for the "Glider" ability.
- Optimization of heavy baked lighting – now looks the same but takes up less space and puts less strain on the game.
- Visual improvements in the level art on the long snowy descent of the snow location.
- Fixed Bugs
- Collectible icon does not appear if you close the game before saving at the altar.
- Collectibles collected on PC do not appear on another device.
- A collectible collected on the "One Chance" difficulty does not reset if you start a new game in the same save slot.
- Achievement for collecting all collectibles is awarded if you collect the same cat several times in one save slot by repeatedly restarting the game.
- Achievement for collectibles in the Monastery is awarded upon collecting the first collectible in two different save slots.
- Mako rises upward if you press against the wall to the left of the air current in the left part of the first snow level.
- Fixed spots where Mako cannot cling to the wall with the staff.
- The damage wave of the Bastion mob does not move by itself and only starts moving if Mako steps into it and starts moving in any direction.
- The boss takes damage when Mako attacks the during the transition to phase 2.
- Mako takes damage from the even when the visually does not hit Mako.
- If you kill the mini‑boss and stand on his corpse, the weapon art overlaps Mako.
- Consumables in slots get shuffled after death, as the player set them. (Note: this is listed as a bug – intended behaviour is that they stay as arranged.)
- Exit from arena does NOT open if the player dies between killing the boss and picking up the key.
- If you change the language selection in settings, the difficulty selection remains in the initial language.
- If you minimize the game during the tutorial when receiving an ability (when the pop‑up window appears) and then return, the game will be paused, and after exiting pause the tutorial disappears.
- If during a cutscene with Japanese localization enabled you scroll to Portuguese, most of the Japanese characters in the dialogue disappear.
- Fixed several false texts.
- Removed a false transition at the beginning of the snow location, through which it was possible to unintentionally run to another level.
- Update v1.0.02:
- Changes
- Added the ability to change game difficulty during gameplay in settings.
- Added the ability to skip dialogues in cutscenes.
- Reduced spike damage in Story mode by half.
- Added game pause when minimizing the application or disconnecting the gamepad.
- Changed the camera on the mini-boss. The boss is now more visible.
- Added breath vapor for Mako in the snow location and its portal levels.
- Map quality has been improved.
- Optimization in the level art of some Amber Forest levels.
- In Amber Castle, the riding platform now has a new ride sound when you activate the corresponding lever.
- Added a new opening sound for iron doors.
- Added a new animation for the boss's transition to its second phase.
- Fixed Bugs
- Fixed resolution settings issues for widescreen monitors.
- Fixed incorrect sound playback when hitting with fists.
- If you recall the staff while swinging on a bamboo from its right side, the camera will not return to normal after the staff comes back and will remain zoomed out.
- Player movement is blocked when the player is holding onto certain bamboos.
- Mako twitches erratically when running into a wall in one of the Amber Castle levels.
- On a sloped surface, the shockwave from the downward aerial attack goes horizontally, ignoring the terrain.
- If you approach a flying mob and perform an uppercut, the flying mob freezes in place and stops attacking the player.
- The mini-boss's renders either on top of the boss or behind it intermittently.
- If you start jumping on the elevator in Amber Castle with the longest double jump while descending, the elevator doors won't close, allowing you to stay at the top.
- When the boss attacks the lever with its snout and tries to break free, the lever clips through its head.
- Cursor highlight disappears, preventing navigation via keyboard/controller, when entering the "Controls" section in the main menu settings.
- The art for the star icon above viewed collectible items has low resolution.
- The VSync setting has a different selection order compared to screen shake and light flashes.
- Taking a screenshot via the Steam overlay in the main menu results in a completely white image.
- The "Return to Main Menu" button disappears on the death screen if the game is minimized on "One Chance" difficulty.
- An incorrect button is displayed instead of RCtrl in tooltips.
- Reduced the cave echo effect in one of the Amber Castle levels.
- Simplified and Traditional Chinese text becomes unreadable when bolded.