1. Update v1.11:
  2. World Map AI Reworked
  3. Major improvement to how AI handles diplomacy and attacks in mid to late game
  4.  
  5. World map nations will now actively engage in politics, declaring war on each other and on the player in some situations
  6.  
  7. AI players are now much more aggressive in late game, often resulting in several superpowers conquering other nations
  8.  
  9. Major nations will actively fight among each other (for example, England can destroy France)
  10.  
  11. Nations will form coalitions to attack the player in mid to late game if the player becomes too strong
  12.  
  13. Late game diplomatic difficulty rebalanced to be much more challenging
  14.  
  15. Fixed all situations where AI players had no enemies
  16.  
  17. Fixed AI armies that would sit idle near cities
  18.  
  19. Eliminated exploits allowing the player to remove all enemies through diplomacy
  20.  
  21.  
  22. Major Fixes and Improvements
  23. Restored windowed mode (patched to live earlier last week)
  24.  
  25. Fixed major exploit allowing players to loot towns indefinitely
  26.  
  27. Auto-resolved battles now consume food, similar to RTS battles
  28.  
  29. Fixed major issue where building and unit pop-ups were missing information on required technologies
  30.  
  31. Fixed occasional issue with large towns loading with zero resources
  32.  
  33. Fixed issue with livestock and cavalry climbing onto palisade walls
  34.  
  35. Fixed major diplomacy issue where AI nations could be at war with the player while the player was not at war with them
  36.  
  37. Fixed diplomacy issues in Sandbox mode where some nations traded with enemies at campaign start
  38.  
  39. Fixed Sandbox mode startup issue where some nations had no enemies
  40.  
  41. Fixed issue with Oil Pot spawning on the ground
  42.  
  43.  
  44. Art Updates
  45. Added 12 new Slavic lords and Kings
  46.  
  47. All Slavic Lords now have a proper Slavic culture portrait
  48.  
  49. All 18 new Muslim lords and Kings added
  50.  
  51. All Muslim Lords now have a proper Muslim culture portrait
  52.  
  53.  
  54. Minor Bug Fixes
  55. Fixed missing information on the RTS victory screen showing ? marks
  56.  
  57. Player gates no longer open automatically after victory in RTS battles
  58.  
  59. AI players will now retreat and stop attacks after losing an RTS battle
  60.  
  61. Fixed delay in resource display when entering large towns
  62.  
  63. Decks and bridges in large towns are now darker and more natural-looking
  64.  
  65. Cavalry diamond formation now correctly increases trample damage
  66.  
  67. Fixed twitching animation on destroyed fire carts
  68.  
  69. Peasant "Gather Food" button now targets cows as well as chickens
  70.  
  71. Updated descriptions for Fletcher building and research technologies
  72.  
  73. Updated Pilgrim Hospital and Herbalist descriptions for clarity
  74.  
  75. Fixed Ballista description mentioning iron requirement incorrectly
  76.  
  77. Fixed Damascus lacking correct number of building plots, causing buildings to disappear
  78.  
  79. Fixed a dozen other world map cities with incorrect building plot setups
  80.  
  81.  
  82. Balancing Changes
  83. Knight Command’s Rally Horn ability greatly boosted – now lasts twice as long
  84.  
  85. Monk’s Pray ability greatly boosted – now lasts twice as long
  86.  
  87. Market building in RTS mode now generates (and consumes) resources 30% faster
  88.  
  89. Significantly reduced basic and elite Spear unit resistance to arrows
  90.  
  91. Fletcher building now locked until researched
  92.  
  93. Improved the effect of Herbalists and Hospitals on healing garrisons and nearby armies on the world map
  94.  
  95. Update v1.10:
  96. Crash Fixes
  97. Fixed a loading screen crash that still affected players running the game at very high resolutions.
  98.  
  99. Removed resolution options above 3840 (including 5120x1440) as part of fully resolving the final crash cases.
  100.  
  101.  
  102. Major Fixes and Improvements
  103. Cavalry no longer trample or damage units standing on gatehouses.
  104.  
  105. Added notification when the looting phase begins after winning an RTS battle.
  106.  
  107. Added a countdown timer showing how much time remains before the victory cinematic triggers.
  108.  
  109. Removed the Swap button from the army transfer window and added clearer instructions at the bottom instead.
  110.  
  111. Fixed multiple issues where wall-mounted siege weapons appeared off-position or on the ground when loading.
  112.  
  113. Units now consistently line up correctly after reloading a saved game.
  114.  
  115. Melee units will no longer attempt to attack wall-mounted siege weapons from ground level.
  116.  
  117.  
  118. Late Game Fixes
  119. Fixed major sources of world map lag affecting late game performance (takes a few in-game months to fully start working)
  120.  
  121. Fixed diplomacy issues where a nation could be at war with you while you are not at war with them
  122.  
  123. Fixed AI spawning dozens of armies without valid targets.
  124.  
  125. AI armies are now significantly stronger in late game.
  126.  
  127. Removed diplomatic relation listings with nations that are already eliminated.
  128.  
  129. Allied nations no longer automatically share map vision (only your main nation does).
  130.  
  131. In late game RTS battles, attacker AI will no longer send Horse Carts or Fire Carts.
  132.  
  133. After completing the Crusades, players can now directly capture Jerusalem, Antioch, and Nicaea (instead of them always transferring to the Church).
  134.  
  135.  
  136. Balancing Changes
  137. Auto-resolve now deals less health damage across units.
  138.  
  139. Auto-resolve no longer removes peasant livestock or siege units until the very end.
  140.  
  141. Byzantium in Sandbox mode can now build stone walls.
  142.  
  143. Removed healing ability from Elite Maceman unit (was added accidentally).
  144.  
  145. Removed Shield Wall ability from Order Swordsmen (as it was non-functional).
  146.  
  147.  
  148. Minor Bug Fixes
  149. Fixed hotkey conflicts involving the pause key (P).
  150.  
  151. Fixed birds flying in repetitive straight-line loops that looked unnatural.
  152.  
  153. When selecting multiple types of siege weapons, only the correct type will respond to a movement command.
  154.  
  155. When selecting Rams with other siege units, only the Ram will move when clicking on a gate.
  156.  
  157. Slavic nations now correctly display the crossbowman portrait.