1. Changelog 2.3.28.147909-rel-GreatHunts
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  3. Fixed
  4. Fix Flat solar panels not counting as solar panels for some missions due to base class change
  5. Updated DEP_Coal_Burner mesh, textures and destructible
  6. Tripled the minimum distance players must be from cave entrances before spiders are spawned
  7. Groups of spiders will no longer be able to spawn at the same cave within 5 minutes of the last spider being killed or destroyed
  8. Groups of spiders will no longer be able to spawn at a cave if spider(s) already exist there
  9. Update Caveworm spawner preview mesh to also include buried state. Hook material swap back up based on creature type
  10. Adjusting Carbonweave Armor / Backpack recipe - now uses electronics and gold wire instead of large quanitites of organic resin
  11. You can now drink from the T3 water purifier with X
  12. Adjusted T1 water purifier to be drunken from with X to match rain reserviours
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  14.  
  15. Future Content
  16. Started TU_MED_002_DLC2 Cave, Elysium
  17. Debug output spelunking depth on CaveComponent temporarily while isolating cave issues
  18. Adjustment to end mission 3 dialogue to make it a bit snappier to keep the players attention and focus
  19. Adjustments and fine tunes to radiation audio
  20. Ely - fixed cave entrance actor rotation in Arctic > NW volcanic transition cave, red quad
  21. Adjusted timings for dialogue in ELY6 finale sequence
  22. Fix character mesh in CT_Cave_Entrance tool pointing 90 degrees wrong rotation causing directionality confusion
  23. Radiation adjustments. Now based on needle radiation amount, removing from uranium node audio event. To be fine tuned in game experience
  24. Mission 6 Search area not on compass. Fixed MapSearchArea not working with the icarus compass
  25. Ely - removed foliage and grass + additional set dressing around radiation zone, removed cave prefabs from unused part of map in swamp, orange quad
  26. Added Rocks to Cave Tunnel in the Rad Caves in the Arctic Green Quad, Elysium
  27. Added Animal Husbandry Modifier icons
  28. Removing Cat Meshes from the Aquarium
  29. Adding Workshop Cats / Dogs / Rams etc for Homestead
  30. Ely - additional set dressing around radiation zones in NW volcanic, red quad
  31. Added Decals and Small Rocks to Expanded Radioactive Area in the Desert on Yellow Quad, Elysium
  32. Dialogue tweaks and quest dialogue adjustments, OS small tweaks
  33. Ely - swapped Uranium Nodes to MetaSpawns, added to D_ExoticSpawn
  34. Dialogue and quest text tweaks for ELY6
  35. ELY6 - Fixing Quest Markers that where not saved
  36. Added additional valid check when making entries to PlayerHistoryTracker to prevent dedi server crash when multiple clients join
  37. Adding saloon door opening audio
  38. Added accolade text for DH Steam Achievements
  39. Added valid check when making entries to PlayerHistoryTracker to prevent dedi server crash when multiple clients join
  40. Adjustments to how radiation is triggered. Now based on proximity to uranium node rather than modifier low rad, medium rad and high rad states
  41. Added Scoria material versions to all curved and diagonal Brick buildables
  42. Ely - replaced Deep_Mining_Ice with DeepOreDepositSpawn
  43. Ely - fixed manual cave entrance actors to point the right direction in geothermal, red quad
  44. Eden - fixed foliage clipping
  45. Resaving Mount Tooltip as Variable Names Changed
  46. Tames can now specify unique gestation periods, defaults to 1500s (25min)
  47. The uranium nodes and crystals will now light up / dim depending on if the nearby uranium node has any resource left that can be mined
  48. Updating the Meta Nodes Spawner DT to point to the correct class when spawning uranium exotic nodes
  49. Committing inventory component to fix the radiation fix compile error
  50. Adding Curve for the Radiation Strength based on distance
  51. Quick pass on Genetic Values so level 3 is always 0 increase / decrease, slight adjustment of stats
  52. Adding Male / Female Symbols to mount tooltip
  53. New Mounts & Tames created / spawned / tamed in Homestead will automatically generate their wild genetics
  54. If Animals who are gestating are resting on an animal bed, their gestation speed triples
  55. Males will now only succeed in fertalizing when they are close to the female rather than 2000 units away
  56. The Fertility Serums no longer provide food recovery
  57. Renaming BT.Pregnant to BT.Husbandy which is used to drive husbandry behaviours
  58. Males will now find and move to females when attempting to fertilize
  59. Moa's and Buffalo will attempt to find a bed to rest on when gestating
  60. When animals are gestating they will default to passive behaviour and find a bed to sleep, they will wake up and eat / drink as appropriate
  61. Cows, Chickens and Goats will attempt to find a bed to rest on when gestating
  62. Datadrive the finding of females class and fetilisation checks as well as adding functions to BP library so they can be accessed in other classes if needed
  63. Adding additional restrictions to fertilisation (Must be Females, Must have Genetics Accessed, Cannot be in resting state immediatly post gestation)
  64. ELY6 - Adding fallback case to mission 6 security door to the tower, in case you have already entered the code
  65. ELY3 - Preventing 6 extra Eden Devices from spawning during the mission
  66. ELY6 - Injecting new quest steps for moving to and through the cave to the northern arctic - hooked up dialogue to correct spot
  67. Renamed Homestead Lantern to Rustic Lamp to help people realise its a deployable rather than one that can be equpped in the light slot
  68. Adding Mission Images for ELY1/2/3/4/5/6
  69. ELY4 - Removing Debug Spheres from the epic creature quest steps
  70. update on mission six orbital sequence FX
  71. Data table setup for new dog tames
  72. Improvements to Food tools, output Health/Stam values
  73. Drones - Removed carrier attack override that was causing constant jitters when target not in sight
  74. Added TU_SML_002_DLC2 Cave and Added Prefab, Elysium
  75. Added new tusk item for elephants to drop instead of mammoth tusk. Elephant tusks grant half the bone amount and weigh half as much
  76. Added better corpse rewards for Yeti
  77. Pushing alarm further back
  78. Ely - added TU_SML_001 cave level + prefab
  79. Ely - rotated entrance actors for M6 cave to hopefully fix lighting/audio issues
  80. Pull back of the siren in OL
  81. Tame capture device is now a g-slot item
  82. Added WIP prototype for item that can pick up and deploy tamed creatures
  83. Added assets for Animal Nesting Bed, including SM, materials and textures
  84. More adjustments and fine tunes to the OS sequence. Slightly reducing the alarm and increasing scream for more intense
  85. Change lake in Eden to have 'rain' water with decreased chance of dysentery
  86. Update the the French Bulldog texture and skinning, Update to the Border Collie fur splines
  87. Calfs will now grow up into Bulls if they are male instead of male cows
  88. Added Advanced Exotic Delivery Interface item icon
  89. ELY1: Make Tower base unobtainable, fixes battery being destroyed via weather and no EZ gains concrete mansion in first mission
  90. Remove 'Recommended' from Elysium drop group
  91. More scary OL audio and adjustments
  92. Put a fix in for mounts / tames sometimes failing to drink when food is <75%. Fix should also prevent mounts from abruptly standing up from their sleeping or laying state when hungry or thirsty
  93. Renaming Rad-X to Anti-radiation
  94. Shifting the geiger counter to T5 and positioning before the uranium extractor
  95. Removing emitters from Uranium nodes and deposits, so only in placed emitters are the ones the generate radiation for the enviroment calculation
  96. more additions and updates to the OS sequence m6
  97. Fixed building pieces creating dynamic materials on tick
  98. Adjusting Network component so that crafting benches can draw water from batteries (rain reserviors)
  99. Updated Border Collie and French Bulldog assets and BPs
  100. Remove grass from three way cave in the Swamp/Tundra/Desert on Yellow Quad, Elysium
  101. Final security door camera fix
  102. Consistency pass on security doors to ensure they focus on the keypad when interracted with
  103. Replaced slinker frost affliction chance with bleed
  104. balance pass on NPC dialogue volumes and consistency pass on secutiry door
  105. ELY1: Increase required height for flare to 200m. Decrease flare mass so that it will reach about 220m, requiring about 30m build height. Improve DebugBallistic cheat output including peak apex height. No longer disable tick on FlareArrow once apex is reached otherwise Debug stops working and wasn't really needed
  106. ELY2: Remove Exploration tag
  107. More OS tweaks
  108. Lots more work on the orbital strike sequence. Adding TF laser audio and reverse scream and lots of tweaks to timing and balance
  109. Ely - fixed buried voxels in arctic, blue quad
  110. Landsharks will now drop the landshark vestiage as intended
  111. Fixing issues where items cannot be swapped out of the survival slots on the player (Oxygen Tank / Water Skin) items of the same type have a stack size of 1 are no longer recognised as stackable items in terms of the swapping invenoty action
  112. updated Orbital Squence FX, polished details of each effect
  113. Adding Banana Toast Recipe For Dangerous Horizons
  114. Adding Soybean -> Milk Recipe on the Kitchen Bench and Advanced Kitchen Bench for Dangerous Horizons
  115. Increasing Uranium Generator output from 10000 -> 100000 and adjusting transmuation rate of uranium so it still lasts for about 2 hours real time
  116. Updated Stone and Concrete fortification assets, Ramp, walkway and Platforms
  117. Added ability to unclaim owned mounts in Homestead builds, allowing other players to take ownership
  118. Adding T3 Kitchen Sink Icon
  119. Adding Sink to T3 and changing name of T4 sink to Marble Pumped Sink
  120. T3 Sinks provided filtered water and not treated water
  121. T3/4 Sinks modifier effectiveness is now scaled by cleaning effectiveness stat
  122. Shift Retaining Wall into T1 tech tree off the dirt foundations
  123. Incorperating Fridge, Well, Silo, Planter, Pitchfork, Scarecrow, sweing machine, fridge and kitchen alternatives into BP tree
  124. Adding ability to toggle on and off lithium tools with 'R', adding prompt to the UI
  125. Adjustments to rewards for ELY Faction Missions
  126. Quick Setup of Sandwyrm Backpack, Lantern, Target, Egg, Chair, Throne, Lure
  127. Elysium is now Radioactive again - have enabled all emitters to emit radiation as intended
  128. Fixing item and modifier decriptions for anti-radiation items
  129. Fixing Cargo Slot Virtual Stat calculation
  130. EL3 - Adding Hazmat BP as a reward for the mission
  131. Clamping a Carryweight and Melee Damage
  132. Added temporary fix for creature genetics bringing stat values below zero. Fixes issue where some tames spawned overencumbered
  133. Adjusted dialogue subtitles in ELY3 ending sequence
  134. Adjusted FX details and timing for orbital sequence
  135. Reduced wool cost in most recipes to better match the output of sheep
  136. Added New Shaders and WIP textures for the moa breeding colour variants
  137. Adding Super Rare Black Moa Variation
  138. Various Homestead asset/BP fixes
  139. Fixed issue where walkable floor angle wasn't properly getting calculated and assigned to NPCs in builds. Should fix issues with multiple creatures not being able to walk up ramps (effectively increases walkable floor angle of most NPCs from 45->50)
  140. ELY Ach - Added missing d_accolade information in last submit
  141. ELY Ach - Place reactor/concrete or stone fortifications/crude oil generator. - Make laser pistol/portable battery. - skeleton for mushroom biome and hammer to break drone spawner
  142. Added More Caves to the Desert on Yellow Quad, Elysium
  143. Adding unique raptor mount attack and flinch events so the volume can be adjusted accordingly. Removing random vocalisation from yeti boss kill mission part
  144. swapped ground mat on BP_MetaDeposit_Uranium to fix pink glow
  145. ELY Ach - Enter geothermal implement
  146. ELY Ach - Kill spectre achievement. Changed tame quests to use gameplay tags instead of the creature type for future proof
  147. Update Wood Burner BP to add lights/VFX to suit updated mesh. Tweak LODs
  148. Added a new jet black moa variant textures and materials to be used for the super rare variant
  149. ELY Ach - gain 5000 uranium exotic
  150. Ely - fixed landscape seam in arctic between green and orange quads
  151. Added Empty, Butchery, and Herbalism benches for Homestead, as well as updaded the other Homestead benches with a minor translation shift to ensure that they all line up with the Empty corner piece
  152. Ely - fixed hole in landscape near M6 location
  153. ELY Ach - Kill queen/kill queen on hard implement
  154. New Tundra caves - tweaks to TU_SML_001, added TU_MED_001 and MED_003
  155. Update Eden Landing Pads to use split mesh setup for surface type reasons. Fix up Light hierarchy and parent to SK sockets
  156. ELY Ach - Tame raptor/skulk/storca/chew/slinker achievements
  157. Additioanl fine tune to lower level radiation levels and also slight increase to distance of rad prospector vocal range
  158. Added initial plant boss art assets to the project
  159. Increasing tolerance for randiation audio to account for very low levels of radiation. Currently was not registering if under 10%
  160. ELY Ach - Drop into ely first time implementation
  161. Adding idle animation audio for raptor for nibbling and footstep notifys
  162. ELY Ach - Implemented 250 drone kills
  163. Add additional _R parent for Corner stairs so snow setup can be configured properly. Remove recently added snow mesh variations as the scaling can be done via the Snow component variables instead. Delete unused Stairs_Corner parent BP. Scale snow component to what it should end up as for quick visual confirmation
  164. ELY Ach - All 6 mission quests and 'complete all' quest implementation
  165. Adding 8 new Buffalo Rare Variations for Genetics
  166. Adding Point Allocation algorithm for genetic combination in generation of child stats
  167. Increased BP_AISpawner max spawn count in ELY from 15->30 to match other terrains
  168. Removed include to fix build error
  169. Mix pass. Reducing audio spam for being burnt by fire. A few general mixing things. Making the best snow outfit sound a little more destinctive. Removing profilings. General touch ups and balances based on profiling
  170. Added a persistent spawn blocker immediately surrounding Eden
  171. Added new creatures to the appropriate texture collections
  172. balance pass on vocal volume and damage volume from bullets from drones since this wasnt originally in. Slightly louder cut through for more obvious damage taken. stopping audio from playing outside of distance for eden layers etc
  173. Added French Bulldog Bones asset to the project and added it to the French Bulldog and Pug corpse BPs
  174. Further tweaks to Irradiated Prospector collision
  175. MemTestMap now supports building and deployable placement
  176. Updated TU_MED_002_DLC2 Cave Prefab, Updated TU_SML_002_DLC2 Cave Prefab, Elysium
  177. Cave_AC_MED_008_DLC2 - added rocks on 1st level ceiling to cover cave worms sticking through
  178. Adding unique event and callback for unique variations
  179. Adding Genetic Skin Variations to Moa's and Buffalo
  180. Adding new variable to mount recorder so that we know genetics have been assigned
  181. Adding new cheat for spawning mounts where you can pass the variation through
  182. Updated Skin Variation Genetics - we roll a 80% chance to inherit the skin from one of the parents (at an even chance) and a 20% chance to mutate to another skin from the wild weighted list
  183. AI debug command now prints into to all connected clients
  184. 2 Unranium Nodes are Guarenteed to be selected during exotic replenishment
  185. The Manufacturer will now display whats crafting on its screen in world
  186. Adding Oil Can Item in the T5 Tech Tree and slightly adjusting recipe for Oil Barrel
  187. Oil Barrels can now be deployed on the ground
  188. Cleanup of old mission devices and oei's in eden
  189. Adding a high fur cost biofuel recipe for the composter for dangerous horizons
  190. Slightly raised up LC cliff in red quad to prevent navigation from being blocked inside mission 3 bunker
  191. Fix Half Floor and Quarter Floor snow mesh setups
  192. Fix Half Ramp snow mesh setup
  193. Update Elysium minimap textures
  194. Raptor footstep adjustments
  195. Finished TU_MED_002_DLC2 Cave, Added Prefab and Added Voxels TU_SML_002_DLC2 Cave, Elysium
  196. Adjustments to raptor new attack animation audio
  197. Updated moa colour variants with tweaked colours. Updated Moa to use new eye shader. tweaked moa LODs. Created carcass materials for the new colour variants
  198. Various improvements and tweaks to Yeti combat behaviours
  199. Mixing pass from multiplayer session. Saving profile of audio dropouts when entering cave on mount. Cave listener correlation not correcting itself until got off and on mount
  200. Added base and rare variants of Buffalo textures, as well as updated the gfur settings for the juvenile buffalo
  201. Increase sort order transparency on Radiation sphere from 0 to 1 so that it renders over the top of cave voids
  202. Convert dead mount name variable from string to name and save data
  203. Show dead mount's name on hover of corpse icon
  204. Adding Biomass -> Material Recipes for Dangerous Horizons
  205. Converting Cleaning Device & Organic Residue Cleanser to no longer be auto-select recipe machines
  206. Orbital sequence FX polish
  207. Increased Irradiated Prospector agent step height
  208. Tweaked collision and movement settings on Irradiated Prospector to hopefully allow them to walk up ramps in build
  209. Add map/compass icon for dead Mounts sadge
  210. Adding 2 Lava Hunter Spawns to Elysium
  211. Shifting Sandworm & Slug spawns on Elysium
  212. Manufacter now has the same recipes as crafting bench, machining bench and fabricator
  213. Fix Chew Mount stat curves being 0-120 (should be 0-50) and buffed health values. Based wild chew min health from 1500 to 2000
  214. Remove obsolete 'Group' variable from Cave Creature Spawner BP
  215. Big round of mutation animation notifys for audiuo
  216. Add Max Health/Stamina stats to new DHs food modifiers. Add ability to Filter ItemsStatic and/or Modifier results
  217. Orbital sequence timing adjustment
  218. slight adjustments to tone of radiation geiger to closer match reference. adjustments to spawn amount of geiger counter sounds to ramp up slightly more with needle
  219. Locking the new Workshop Sickles
  220. Fixing issue with Workshop Calfs the where feature locked when they where not supposed to be
  221. Unlocking and Balancing New Inarus Workshop Sickles
  222. Small fix to crafting tags so that uncommon vestiges use the correct gameplay tag query
  223. Adding new NPC to Eden who you can trade Vestiges for Ren (prototype)
  224. Radioactive Items can not longer be put in bags
  225. Inventory Radiation Emitters now Scale based on stack size
  226. Adding Small Emitters to Uranium nodes to create hotspots within the larger area
  227.