- Update v1.3.6:
- Patched Unity Engine vulnerability
- This engine upgrade is for Unity Security, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues.
- Update v1.3.5:
- Bug Fixes
- Skills & Passives
- Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.
- Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.
- Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.
- Summon Raptor: Fixed multiple issues with the Challenger Node:
- The caster no longer erroneously receives Rampage
- Rampage will be properly put on cooldown with its cooldown reduced.
- The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.
- Campaign
- Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button.
- Dungeon
- Fixed an issue where the transition label would appear over inactive doors in dungeons.
- Enemies
- Fixed issue where enemy health scaling from party size was not being applied to some enemies.
- Fixed an issue where enemy raptors that were meant to have feathers did not.
- Fixed a variety of small issues with the T-Rex enemies audio.
- UI
- Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn't have.
- Fixed an issue in the stash tab priority ui where opening the "type" option would cause visual problems.
- Text
- Fixed various text localization issues across multiple in game areas.
- Other
- Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold.
- Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the "Normal Characters" category.
- Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys.
- Changes
- Item, Affix, & Enemy Balance
- Enemies
- Disabled target updating after initial cast on some Rift Beast attacks.
- Visual & Sound Updates
- Enemies & NPCs
- Updated the indicator for Majasa's fire attack.
- Updated the indicator for Majasa's poison falling rocks attack.
- Updated Majasa's poison sphere visual to improve visibility.