1. Update v1.405:
  2. Humble
  3. Fixed an issue causing T3 extractors to not show all ores to extract for clients
  4. Fixed an issue with gamepad buttons being triggered multiple time when rebinding controls
  5. Fixed an issue with Humble procedural wrecks not loading properly
  6. Added a collider to constructable servers
  7. Environment fixes for Humble and Prime
  8.  
  9. Update v1.404:
  10. New decorations
  11. Added a new interior stair module (Unlock it at a given terraformation index)
  12. Added 25 new furnitures. Explore procedural wrecks behind portals, deconstruct objects to get their recipes.
  13. Added 5 posters and 6 effigies that you can find and collect in those wrecks
  14. All furnitures can now be placed even if colliding with something (it will be yellow if it's colliding, but you'll still be able to place it)
  15.  
  16. Reworked wrecks
  17. Reworked procedural wrecks to be more fun to explore
  18. Added big 6 rooms to avoid the maze feeling
  19. Only one floor and one set of stairs maximum will be present in any wreck
  20. Reduce the size of the bigger wrecks
  21. Wreck are now classified in 3 difficulty (previously 5)
  22. Increase loot quantity in wrecks
  23.  
  24. Game design
  25. Increase range of optimizers
  26. New button on beacons to enable/disable all of them
  27. Biolab now have arrows that indicates the front when building
  28. Top of big habitat modules are now flat
  29. Prime : Completly remove damage zone from the lush desert
  30. Cake can now be placed like effigies
  31. Improved Drill 4 unit generation visibility
  32. When building, big habitats modules are displayed further to ease the construction
  33.  
  34. Humble DLC
  35. Added two new biomes(near the beach, still work in progress)
  36. Added three possible endings to humble. Search the new biomes and wait for messages to experience it. (You'll need to reopen some robots of the world inventories to get the required items for one ending)
  37. Added a new creature and a new butterfly (find it in the purple beach biome)
  38. Added new lore texts on 7 robots
  39.  
  40. UI
  41. Improved UI of logistics
  42. Items available for logistic selection will now appear if there is one in any container (even if not unlocked yet)
  43. When selecting "supply all" in logistics UI, this will supply even things that are not yet unlocked
  44. When ui filter chip is equipped, a new filter toggle box appears on the construction menu
  45. Ore extractors now shows all minables ores even if there is no energy
  46. For ice melting in world, change the terraformation value display to the end of melting, to avoid confusion
  47. You can now click on a pinned recipe directly to remove it
  48. Improves pinned chips UI
  49. Buttons on machines are now animated when pressed
  50. Prevent falling through the floor when building floors tiles
  51. Rotation of the object is conserved when chaining constructions
  52. Added a map marker for players on map
  53. Added a copy / paste color options on color UI
  54. Keep the UI displayed when using a vehicle passenger sit
  55. Ending the game does not lock the cursor anymore
  56.  
  57. Technical
  58. Updated engine to Unity 6
  59. GPU resident drawer enabled. It's a new feature of our engine that should improve performances
  60. Improved a lot of materials, animations and meshes performances (vegetals, insects, fish, minerals, VFX, etc...)
  61. Added a new shader on Prime rocks to allows seamless color transitions
  62. Improved Prime rocks collisions
  63. Fixed multiple potential memory leaks
  64. Make multiple changes to avoid reported computer crashes
  65. Added missing LOD in AmphibiansFarm, optimizer t2 and biolab
  66.  
  67. Update v1.317:
  68. Humble
  69. Environment fixes and improvements
  70. Fixed issues with larvae spawning
  71. Fixes on drones update to try to avoid getting items in inventories where they are not supposed to be
  72.  
  73. Update v1.316:
  74. Fixed an issue preventing larvaes to spawn in rare cases
  75. Fixed issues with foundations colliders not properly activated when approaching them
  76. Various polish with Humble environment
  77. Small performances improvements
  78.  
  79. Update v1.315:
  80. Fixed an issue with some unminable ores
  81. Fixed multiple terrains and collisions issues
  82.  
  83. Update v1.314:
  84. Added 23 new "Starform Crates" Similar to golden crates, containing a high quality flower seeds and a newly added Starform effigy
  85. Added a new big crashed ship A smuggler ship, located on the top of the ice maze
  86. Completly removed the damage of the big fog areas
  87. Fixed a lot of collisions and textures problems
  88. Added a new hidden bunker Located in the ice mountain
  89. Some parts of the undergrounds opens sooner
  90. Improved asteroids impacts handling
  91. Added more cosmic quartz in the world
  92. Added more zeolite and obsidian in the world
  93. Added 2 energy fuses in the ship (near the giant quartz) end loot
  94. Fixed localization issues
  95.  
  96. Update v1.307:
  97. Fixed an issue causing the game to crash if an animal spawn is blocked
  98.  
  99. Update v1.311:
  100. Fixed multiplayer issue causing un-equipable equipment for some players
  101. Added a bit more ice near the ice cave
  102. Added some water bottles in the starting pod container
  103. Fixed an issue preventing clients to join a game with an opened portal in it
  104. Fixed issues with animals spawning on the wrong terrain