1. Update v1.1.9:
  2. Fixed the issue where the game could softlock in a certain combat scenario under specific conditions
  3.  
  4. Update v1.1.8:
  5. Changes/Improvements
  6. New Expedition Difficulty Options
  7.  
  8. Added difficulty selection, “Witch's Wrath” and “Witch’s Whisper.” Read more about this change HERE. This replaces the previous God Mode feature.
  9.  
  10.  
  11.  
  12. Combat Difficulty Adjustments
  13.  
  14. The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
  15.  
  16. The failure condition for villager rescue maps has changed from “3 or more villagers killed” to “All allies defeated.” Successfully rescuing 3 villagers now grants additional rewards instead.
  17.  
  18. In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
  19.  
  20. In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.”
  21.  
  22. Free Special Skin Set DLC - Rereleased for a Limited Time
  23.  
  24. For everyone who missed it the first time, Ashe's special skin set--including sword, bow, and armor--is now available again to download for free for one month.  
  25.  
  26.  
  27.  
  28. Relic Improvements
  29.  
  30. Cracked Wind-Up Soldier
  31.  
  32. Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle.
  33.  
  34. Scholar's Candelabrum
  35.  
  36. Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more.
  37.  
  38. Luminescent Box
  39.  
  40. At the start of the Ally Turn, any allies below half health regain 15 HP.
  41.  
  42. Bloody Effigy
  43.  
  44. For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP.
  45.  
  46. Tattered Banner
  47.  
  48. Allies under 60% HP gain +10 to Physical and Magic Attack.
  49.  
  50. Notched Hilt
  51.  
  52. Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
  53.  
  54. Trap Skill Adjustments
  55.  
  56. Increased gold obtained from the “Pillaging Trap” effect.
  57.  
  58. Increased damage dealt by “Bomb Snare.”
  59.  
  60. Name and Text Updates
  61.  
  62. Added clarification that the “Phantom Grudge” area created by the “Dark Phantom” skill lasts for 5 turns.
  63.  
  64. Renamed couple of Bernhardt’s effects:
  65.  
  66. “Melee Defense Stance” → “Riposte”
  67.  
  68. “Ranged Defense Stance” → “Repel”
  69.  
  70.  
  71. System & Visual Improvements
  72.  
  73. When rerolling skills/stat cards, the card immediately before it will not appear again.
  74.  
  75. Added tutorials for certain enemy and elite enemy skills.
  76.  
  77. Added visual effects to help identify status effects.
  78.  
  79. New status effect visuals for Bernhardt’s “Riposte” and “Repel.”
  80.  
  81. Passive effect visuals for Silvio’s “Shadow Armor” and “Shadow Shield.”
  82.  
  83. You can now find hints for recruiting new characters starting right after the prologue.
  84.  
  85.  
  86.  
  87. Achievement Adjustments
  88.  
  89. The cooperation stage requirements for the achievements, “Bury the Hatchet,” “Unspoken Feelings,” “A Better World,” and “Forgiveness Starts Within” have been reduced from 4 stages to 3 stages.
  90.  
  91. The event completion requirement for “Once Upon a Time” achievement has been reduced from 3 completions to 1.
  92.  
  93. If previously completed achievements were not properly recorded, they will now automatically unlock when the game starts.
  94.  
  95. Achievements earned during the demo will automatically unlock when starting the full version.
  96.  
  97. Bug Fixes
  98. Fixed an issue where Vermilith would use Devour while under "Immobilized" status.
  99.  
  100. Fixed an issue in the third Fellheart battle where Fellheart only used "Shadow Cyclone" once.
  101.  
  102. Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf” state.
  103.  
  104. Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
  105.  
  106. Fixed an issue of “Lantern of the Dead” relic effect triggering when summons caused enemy retreats.
  107.  
  108. Fixed a progression blocker where, if “Raven Contract” and “Pumpkin Seed Bundle” relics were both owned, and “Pumpkin Seed Bundle” became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
  109.  
  110. Fixed an issue where Behemoth would use the "Crashing Ram” skill on units in "Concealed" state.
  111.  
  112. Update v1.0.11:
  113. Changes/Improvements
  114. As mentioned in our dev log, we are adjusting rewards as below, in order to improve the ratio of persistent progression to gameplay.
  115.  
  116. Increased the number of Rune Fragment drops
  117.  
  118. Increased the number of Rune Fragment drops from boss fights, in order to reduce the time it takes to promote all characters/classes.
  119.  
  120. Act 1 Boss
  121.  
  122. Act 2 Boss
  123.  
  124. Act 3 Boss
  125.  
  126. Act 4 Boss 1
  127.  
  128. Act 4 Boss 2
  129.  
  130. Previous
  131.  
  132. 1
  133.  
  134. 2
  135.  
  136. 3
  137.  
  138. 1
  139.  
  140. 1
  141.  
  142. Changed
  143.  
  144. 4
  145.  
  146. 4
  147.  
  148. 4
  149.  
  150. 2
  151.  
  152. 2
  153.  
  154. Increased the amount of Partnership Points obtained after winning a battle
  155.  
  156. Increased the rate of acquiring Partnership Points. We would like to help expedite reaching Partnership Level 3 sooner.
  157.  
  158. Partnership Points Obtained per Battle
  159.  
  160. Previous
  161.  
  162. 10
  163.  
  164. Changed
  165.  
  166. 20
  167.  
  168. Increased the number of Sacred Embers obtained after winning a battle
  169.  
  170. Based on feedback that the Sacred Ember is slow to collect, we are making the following adjustments to Sacred Ember drops. We hope this provides a better player experience, in getting the team stronger through the Altar of Fire relative to the overall playtime.
  171.  
  172. Changed the base Sacred Ember drop from witting normal battles: 2 → 4
  173.  
  174. Changed the number of Sacred Embers dropped from winning boss battles: 3/5/10 → 5/10/15
  175.  
  176. Increased the rewards obtained from treasure chests in battle
  177.  
  178. Based on feedback that rewards from treasure chests are underwhelming compared to the time/effort they take, we increased the drops for some rewards from treasure chests.
  179.  
  180. Gold
  181.  
  182. Sacred Embers
  183.  
  184. Previous
  185.  
  186. 100-150
  187.  
  188. 1-2
  189.  
  190. Changed
  191.  
  192. 300-500
  193.  
  194. 3-5
  195.  
  196. Improved Laurent’s spell attacks
  197.  
  198. Based on feedback around Laurent's spell cast range, we increased the range of the following spells, in order to make Laurent and his spells more effective.
  199.  
  200. Increased the range of Fireball, Hydro Bomb, and Glacial Gale
  201.  
  202. Increased the Power value of Greater Fireball
  203.  
  204.  
  205. Bug Fix
  206. Fixed the issue where a concealed unit would be revealed, if it was healed while in concealment
  207.  
  208. Update v1.0.10:
  209. Fixed the issue where the demo save was not properly carried over to the main game on the Steam Deck
  210.  
  211. Fixed the issue where one of the hidden achievements could not be achieved if using undo
  212.  
  213. Fixed the issue where, if a unit that set a trap was concealed, the trap triggering would reveal that unit
  214.  
  215. Fixed the issue where the Miasma effect from Dead Reckoning would sometimes remain after an explosion
  216.  
  217. Fixed the issue where changing the language mid-expedition did not fully change languages for some text
  218.  
  219. Fixed the issue where Elena’s secondary weapon set was swords instead of axes in the battle you recruit her
  220.  
  221. Fixed and/or improved various other gameplay elements
  222.  
  223. Update v1.0.8:
  224. Fixed the issue where the Act 4 story dialogue played out of context, if you had previously beaten Act 3 during Early Access and launched the game after official launch
  225.  
  226. Fixed the issue where the game stopped taking any inputs if you closed the pop-up window from a specific encounter using the Esc key / cancel button