- Update v1.1.9:
- Fixed the issue where the game could softlock in a certain combat scenario under specific conditions
- Update v1.1.8:
- Changes/Improvements
- New Expedition Difficulty Options
- Added difficulty selection, “Witch's Wrath†and “Witch’s Whisper.†Read more about this change HERE. This replaces the previous God Mode feature.
- Combat Difficulty Adjustments
- The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
- The failure condition for villager rescue maps has changed from “3 or more villagers killed†to “All allies defeated.†Successfully rescuing 3 villagers now grants additional rewards instead.
- In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
- In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.â€
- Free Special Skin Set DLC - Rereleased for a Limited Time
- For everyone who missed it the first time, Ashe's special skin set--including sword, bow, and armor--is now available again to download for free for one month.
- Relic Improvements
- Cracked Wind-Up Soldier
- Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle.
- Scholar's Candelabrum
- Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more.
- Luminescent Box
- At the start of the Ally Turn, any allies below half health regain 15 HP.
- Bloody Effigy
- For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP.
- Tattered Banner
- Allies under 60% HP gain +10 to Physical and Magic Attack.
- Notched Hilt
- Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
- Trap Skill Adjustments
- Increased gold obtained from the “Pillaging Trap†effect.
- Increased damage dealt by “Bomb Snare.â€
- Name and Text Updates
- Added clarification that the “Phantom Grudge†area created by the “Dark Phantom†skill lasts for 5 turns.
- Renamed couple of Bernhardt’s effects:
- “Melee Defense Stance†→ “Riposteâ€
- “Ranged Defense Stance†→ “Repelâ€
- System & Visual Improvements
- When rerolling skills/stat cards, the card immediately before it will not appear again.
- Added tutorials for certain enemy and elite enemy skills.
- Added visual effects to help identify status effects.
- New status effect visuals for Bernhardt’s “Riposte†and “Repel.â€
- Passive effect visuals for Silvio’s “Shadow Armor†and “Shadow Shield.â€
- You can now find hints for recruiting new characters starting right after the prologue.
- Achievement Adjustments
- The cooperation stage requirements for the achievements, “Bury the Hatchet,†“Unspoken Feelings,†“A Better World,†and “Forgiveness Starts Within†have been reduced from 4 stages to 3 stages.
- The event completion requirement for “Once Upon a Time†achievement has been reduced from 3 completions to 1.
- If previously completed achievements were not properly recorded, they will now automatically unlock when the game starts.
- Achievements earned during the demo will automatically unlock when starting the full version.
- Bug Fixes
- Fixed an issue where Vermilith would use Devour while under "Immobilized" status.
- Fixed an issue in the third Fellheart battle where Fellheart only used "Shadow Cyclone" once.
- Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf†state.
- Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
- Fixed an issue of “Lantern of the Dead†relic effect triggering when summons caused enemy retreats.
- Fixed a progression blocker where, if “Raven Contract†and “Pumpkin Seed Bundle†relics were both owned, and “Pumpkin Seed Bundle†became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
- Fixed an issue where Behemoth would use the "Crashing Ram†skill on units in "Concealed" state.
- Update v1.0.11:
- Changes/Improvements
- As mentioned in our dev log, we are adjusting rewards as below, in order to improve the ratio of persistent progression to gameplay.
- Increased the number of Rune Fragment drops
- Increased the number of Rune Fragment drops from boss fights, in order to reduce the time it takes to promote all characters/classes.
- Act 1 Boss
- Act 2 Boss
- Act 3 Boss
- Act 4 Boss 1
- Act 4 Boss 2
- Previous
- 1
- 2
- 3
- 1
- 1
- Changed
- 4
- 4
- 4
- 2
- 2
- Increased the amount of Partnership Points obtained after winning a battle
- Increased the rate of acquiring Partnership Points. We would like to help expedite reaching Partnership Level 3 sooner.
- Partnership Points Obtained per Battle
- Previous
- 10
- Changed
- 20
- Increased the number of Sacred Embers obtained after winning a battle
- Based on feedback that the Sacred Ember is slow to collect, we are making the following adjustments to Sacred Ember drops. We hope this provides a better player experience, in getting the team stronger through the Altar of Fire relative to the overall playtime.
- Changed the base Sacred Ember drop from witting normal battles: 2 → 4
- Changed the number of Sacred Embers dropped from winning boss battles: 3/5/10 → 5/10/15
- Increased the rewards obtained from treasure chests in battle
- Based on feedback that rewards from treasure chests are underwhelming compared to the time/effort they take, we increased the drops for some rewards from treasure chests.
- Gold
- Sacred Embers
- Previous
- 100-150
- 1-2
- Changed
- 300-500
- 3-5
- Improved Laurent’s spell attacks
- Based on feedback around Laurent's spell cast range, we increased the range of the following spells, in order to make Laurent and his spells more effective.
- Increased the range of Fireball, Hydro Bomb, and Glacial Gale
- Increased the Power value of Greater Fireball
- Bug Fix
- Fixed the issue where a concealed unit would be revealed, if it was healed while in concealment
- Update v1.0.10:
- Fixed the issue where the demo save was not properly carried over to the main game on the Steam Deck
- Fixed the issue where one of the hidden achievements could not be achieved if using undo
- Fixed the issue where, if a unit that set a trap was concealed, the trap triggering would reveal that unit
- Fixed the issue where the Miasma effect from Dead Reckoning would sometimes remain after an explosion
- Fixed the issue where changing the language mid-expedition did not fully change languages for some text
- Fixed the issue where Elena’s secondary weapon set was swords instead of axes in the battle you recruit her
- Fixed and/or improved various other gameplay elements
- Update v1.0.8:
- Fixed the issue where the Act 4 story dialogue played out of context, if you had previously beaten Act 3 during Early Access and launched the game after official launch
- Fixed the issue where the game stopped taking any inputs if you closed the pop-up window from a specific encounter using the Esc key / cancel button