1. Changelog v2.2.33.130975-rel-Laika
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  3. New Content
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  6. Adding Stats for the Advanced Pistol
  7. Unlocking Advanced Pistol, fixing recipe so it is only on the fabricator, unlocking and enabling talent
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  10. Fixed
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  13. Adding BlueprintReadWrite to variable so it can be accessed in the unreal editor for blueprints
  14. Increase resolution on stalagmite 003 textures
  15. Update Prefabs tooling, add button to get Cave template asset, notify if issue is detected, output stats of Prefabs
  16. Fix various issues in prefab caves, floating assets, buried voxels/foliage/meshes, etc. Over 1000 buried meshes removed, over 200 buried voxels removed throwing balance out of alignment
  17. Add 'Show Only My Damage Numbers' setting to Gameplay options, disabled by default, so players can hide damage numbers from other players
  18. Removing '.' from between acroymns on for item names, adjust account flag text to also reflect this change
  19. F.I.S.H. is now FISH
  20. H.E.A.L. is now HEAL in quest steps
  21. Update IcarusGameState to support hiding other players damage numbers setting
  22. Tweaked error code text added in previous commit to be more readable against main menu background
  23. Reimported Drink icons to be more consistent and added working file
  24. Quest classes are now blocking loaded instead of async loaded to hopefully reduce instances of SuperStruct-related crashes
  25. Sentry reporting now correctly tags release version number along with engine mode, target type, and configuration
  26. Added extra information to popup window shown during some situations where player is disconnected from server
  27. Sanity pass on Voxel texture settings to alleviate blurry textures and excessive memory consumption
  28. Add Reload cancel to other throwable items I missed in the first pass
  29. Fix Calf carcass being half set to Large and Medium triggering DT validation. Tidy of DT validation BP for readability
  30. Increase all Mount swim speed sprint/run multiplier from 1.0x to 1.25x. Add some basic tooling to get info overview
  31. Added new CLParam to ignore reliable RPC buffer overflow errors during connection
  32. Made BP_IcarusPlayerState::Server_UpdateHealthValue unreliable to reduce number of reliable RPCs and hopefully reduce instances of 'Connection Rejected - 62' errors when attempting to join servers
  33. Added new CLParam to optionally allow resizing of UNetConnection send buffer
  34. Made UGeneratorComponent::GeneratorOutOfFuel unreliable to reduce number of reliable RPCs and hopefully reduce instances of 'Connection Rejected - 62' errors when attempting to join servers
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  37. Future Content
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  40. Adding more weight layers to ape also reducing distance filtering that was removing low end
  41. Moar Great Ape balance
  42. Elysium, red quad - decal and landscape painting, cliff placement
  43. Adjusted resistances of RockGolem, made it immune to electroshock, increased building damage, slightly increased melee damage
  44. Adding more weight layers to ape also reducing distance filtering that was removing low end
  45. Adjusted RockGolem burrow attack to prevent bug where it could get stuck underground. Also increased number of worm spawns and rock spawns during this attack
  46. Added pine trees to PFS, Adjusted Multiple Foliage Values and Manual Foliage Pass, Green Quad, Elysium
  47. Eden Blockout on Yellow Quad, Elysium
  48. Added Cave version of GeothermalFog VFX to reduce brightness of card when lit by flashlight
  49. Updating slug grenade audio falloff to better match the damage falloff of the slug grenade
  50. Removed cosmetic clip previously attached to debug reload anim
  51. Updating slug grenade audio falloff to better match the damage falloff of the slug grenade
  52. Adding unique ape wood log impact audio, adjustments to a few notifys and also adding in ape smash through small tree audio, event and BP Imp
  53. Rebuild navmesh for SwampApe arena
  54. Add cannot start great hunt to UI if operation already in progress
  55. Changed color of Slug grenade Liquid to match Hammerhead Slime Color
  56. Adjusting Platinum Shield Stats
  57. Fix an issue where Great Ape can get into an invalid state. More critical hit areas for Great Ape
  58. Fixing sounds for the mission radio so they play on clients
  59. Adjusting Recipes to use the mature coconut and adjusting the number of coconuts granted from a crop when grown
  60. Updating the great hunt interface so that you can abandon missions and see missions in progress
  61. Tied the great hunt interface so it has proper title, border and menu flow
  62. Initial setup of underground lab
  63. Setup Garganutan Optional mission 1 spawning mid-hunt
  64. Setup Garganutan C2 mission creature spawns
  65. Slight visual changes to Great Hunt Mission UI
  66. Reworking sandworm crossbow player animation to work for reloading the javelines, lined up crossbow weapon anims to include an auto load section which draws the string after the player places the bolt
  67. Adding Prototype GreatHunt Radio
  68. Fix DFAO bias on LC Ledge meshes
  69. Fixed positions of Garganutan quest locations, added Autonomous spawn setups
  70. Fixed Garganutan Great Hunt Tree
  71. Committing new object for light testing, basic item setup based on floor torch
  72. Open World starter mission now completes if you deploy a NOVA station to start Great Hunts
  73. Fixed collision on SML basalt columns
  74. GH Spawners now can be spawned dynamically as part of the automous spawns based on world stats, they will auto activate and not record
  75. Garganutan Jr Lairs appear on map with particular world stat, granted during an optional mission
  76. Garganutan Great Hunt Optional 1 now requires less kills
  77. Garganutan Great Hunt F now spawns Garganutan Jr correctly
  78. Added lake spline to the Ape Arena, resized some character meshes
  79. Fixed not enough resources available tooltip
  80. Fixed a typo in a collectable note
  81. Added DCO_Swing_Chair
  82. RockGolem rolling now has a chance to cause a 10s sprain
  83. RockGolem now deals more damage while rolling
  84. Added light hit reacts to RockGolem
  85. Fixed bug where RockGolem wouldn't damage players if rolling to reach next voxel cluster
  86. Adjustments to Great Hunt Mission UI so the reprocussions can be seen and is tidy and timer is removed
  87. Back Layer IMP Pass Blockout on Yellow/Blue Quad, Elysium
  88. Basalt columns in RockGolem arena now support buildings
  89. Updated the description text for the Ape Grenade and increased Slug grenade stack size to 5
  90. Elysium, red quad - cliff placement, decal and landscape painting. Added material override function to * BP_GeothermalTerraces, added variant materials
  91. Setup Garganutan E quest location and tweaked difficulty
  92. Re-added the ability to cancel throwing weapons with Reload input
  93. GH_RG_A - Fixing travel collidier for quest step so its further away so it triggers as you enter the Mining Outpost and not when right at the center
  94. GH_RG_A - Adding text for the 3 Collectable Notes so they can be read and do not present blank text
  95. Adjustments to the AI Spawner Cheat so that all ape spawns can now be spawed
  96. Fixed spawner reference after rename
  97. Lots of additions to the rock golem gun. Fixed third person aim, added montages and unique animations so new audio could be used for reloading. updated fire audio etc
  98. Great Hunt Garganutan: Changed where prospect world stats are being granted to enable spawning for mission
  99. Lots of additions to the rock golem gun. Fixed third person aim, added montages and unique animations so new audio could be used for reloading. updated fire audio etc
  100. Foilage Pass on Yellow/Purple Quad, Elysium
  101. Great Hunt Talents now apply World Stats based on completed Great Hunts to the session correctly
  102. Elysium, red quad - decal and landscape painting, cliff placement
  103. Fixing World Talents not saving and reloading correctly, adding functions to quickly retrieve world talents
  104. Adding first apss assets for rock golem gun. Close, mech, empty, medium distance, tail and internal layers, event and balance pass
  105. Adding new rock golem gun data table
  106. Adding first apss assets for rock golem gun. Close, mech, empty, medium distance, tail and internal layers, event and balance pass
  107. Elysium, red quad - decal and landscape painting, cliff placement
  108. Fix Garganutan Great Hunt: A description, B cleanup, C quest steps and timer
  109. Added spacing betweeen Great Hunt Selection buttons
  110. Added clip socket to the gun rig and setup animbp to play firing and reloading anims on the gun to line up with the new character anims
  111. Updated sizes for DCO_Planter_Box_Wood LRG and DCO_Planter_Box_Wood_SML
  112. Added DCO_Sofa_Single and DCO_Sofa_2Seater
  113. New MA_DEC_Spline material for RVT splines to fix usage warning
  114. Added Orka art assets to the project. Added retargeted bear animations for the Orka. Added BP and initial creature setup for the Orka
  115. Swapped mineable stone with LC variant and Foliage Pass, Green Quad, Elysium
  116. Back Layer IMP Pass Blockout on Yellow/Purple Quad, Elysium
  117. Elysium, red quad - decal and landscape painting, new textures/materials + tweaked WT_RVTSpline for geothermal flow patterns
  118. Add icon to sonic device (Garganutan mission item)
  119. Cable cleanup pass on the seismic probe, condensed into single mesh and placed into blueprint, havent cleaned up the old ones so it doesnt break any references
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