- Update v78172:
- Bug Fixes
- Fixed mission tabs not switching in the Atlas Terminal when the E key was also bound to Interact.
- Update v77959:
- Bug Fixes
- Fixed a crash when pressing "Q" and "E" during the Splicing sequence.
- Fixed the last catalyzer being removed when attributing catalyzers before stats on a creature.
- Voidpedia - fixed the Evolution Details screen displaying the wrong Size Gene.
- Fixed enemies dropping their loot twice when executed by a perk.
- Fixed losing control of your creature when the Impending Doom perk triggered.
- Fixed skill's VFX rendering issue on Intel integrated graphics (e.g. Kerapin defensive shield).
- Fixed gamepad input being slowed down along with slow-motion effects.
- Fixed being able to reach the result screen when completing an activity in the Abyss.
- Fixed several Abyss issues: enemies spawning under the ship, cleansers appearing outside the combat dome, an egg stuck in the ground, and corridors no longer showing up past Abyss level 30.
- Changes & Improvements
- Default keybindings now follow your OS keyboard layout (AZERTY, QWERTZ, Dvorak and others). Any key you rebound yourself is preserved.
- Off-Element damage will now still scale with elemental power at 25% effectiveness instead of 0%, making single element essence builds more viable in the Abyss.
- Safe zones in Abyss weather modifiers now have a maximum lifetime to force a respawn to a better location when unused. They can also no longer spawn outside the storm during a boss fight.
- Tweaked kill zone in *Storm Breaker* to allow backtracking in the boss arena when using the rail.
- Reduced rendering cost of catalyzer at all settings, added specific optimizations for low settings.
- The controller deadzone can now be lowered all the way down to 0% (was 5% minimum).
- Reduced memory usage across many levels.
- Update v77130:
- Bug Fixes
- Potential fix for a crash on Boss spawn
- Update v76956:
- Bug Fixes
- Potential fix for crashes while loading missions on Intel Iris Xe GPUs (especially Subterranean Expedition).
- Potential fix for crashes on startup on devices with an NPU.
- Potential fix for bosses being one-shot as they spawn, which could break Abyss runs.
- Fixed multiple "on damage" perks blocking each other.
- Fixed a bug that allowed Morfang to reload after interrupting its primary attack with the reload key.
- Fixed Ursek stance switch interaction with the Decaying Matter perk that would result in a loss of power, armor or speed stacks.
- Fixed Ursek shield charge armor upgrade that wasn't properly granting armor.
- Fixed Anami homing projectile location against the Ancient Warden boss.
- Improved teleporting enemy checks to prevent them leaving combat areas or going behind objects they shouldn't, fixing a large variety of flow breakers.
- Sealed several spots where players could fall under the map, land in a damaging puddle, or get launched into the sky.
- Adjusted Abyss boss arena out-of-bounds zones to prevent bosses from staying stuck outside the play area.
- Fixed an overlapping cleansing area in an Abyss level that led to Cleansing bar issues.
- The "Reach 50 Abyss depth with a Species" Voidpedia counter now updates correctly (existing progress on this needs to be re-earned. Sorry!).
- Changes & Improvements
- Bosses can now take damage once they're out of the ground during their spawn attack, and now appear twice as fast in the Abyss when emerging to keep better pacing.
- Abyss enemies now have health scaling like in other activities.
- Implemented a slow scaling of enemy damage at much deeper depths to keep danger in very deep runs. Enemy damage resist now caps at 50% instead of 80% to limit situations where players deal 1 damage per attack.
- Implemented health growth on enemies so players can see their damage properly applied instead of only seeing "1" damage values.
- Abyss elite balance: clamped their spawn rate at high Abyss levels, lowered their armor and increased their health, and reduced their healing on bosses and other elites.
- Removed the Ascending elite modifier. We may revisit it, but it was currently creating confusion.
- Ascended Landscaper health increased from 100 to 250.
- Together Strong's cap of 5 stacks has been removed and now properly scales with the full number of minions nearby.
- Frenzied perk post-application duration increased from 0.2 to 0.35 to improve effectiveness with slow fire rate, short duration abilities.
- Buffed Massive Effect Catalyzer status effect damage multiplier from 100% to 250% to bring it more in line with other Corrupted Catalyzers.
- Tweaked some encounter despawn distances to allow long range builds more possibilities in maps where they were short.
- You can now splice creatures with a Neutral Element.
- Reduced stutters and improved performance across the Abyss and many missions.
- Update v76319:
- Bug Fixes
- Improved Save Game backup system: progression is backed up automatically every 15 minutes and will replace the save if it becomes corrupted.
- Fixed cooldown reduction stacking that could leave you unable to cast abilities.
- Mortar enemies no longer hit you twice with a single attack.
- Defeated enemies no longer pop out of the ground or spawn attacks after dying.
- Fixed enemies getting stuck in End to the Unknown and blocking progression.
- Lesion Overlord's health bar now splits correctly in the Abyss.
- Gwigoon can no longer push bosses out of the arena.
- Gilick's melee upgrade now properly counts toward its melee damage.
- The Deep Breath Catalyzer now lowers reload speed while boosting stamina.
- Fixed the Cyber mutagen rift handing out the wrong amount of mutagens.
- Fixed Abyss level-reached achievements not unlocking in the Voidpedia.
- Sealed several spots where players could fall under the map, get stuck, or lose health.
- Fixed various VFX glitches, including particles stuck in the ship and camera clipping.
- Changes & Improvements
- Reduced stutters and VFX popping in and out across many levels.
- Abyss enemies now hit a little harder early on but scale down at extreme depths.
- Reduced enemy damage sponginess by capping the penalty at a 20-level difference.
- Red portals are now always available and their minimum jump range changed from 3 to 5.
- The Relentless Affliction Catalyzer now also grants an Elemental Damage Bonus.
- Fixed various text and spelling issues, and renamed some Catalyzers.
- Abyss
- For this patch, we wanted to act quickly on some of the more frustrating elements of the Abyss.
- Our immediate focus was making it faster for you to get to the fun parts, as well as tuning down the infinite scaling of enemy damage resistance to make deep progression both possible and rewarding.
- While we are planning wider changes to the game mode, we hope these quick quality-of-life adjustments improve your experience while we work on larger scale changes!
- Update v76127:
- Bug Fixes
- Fixed a crash that could occur during enemy updates in combat.
- Fixed missing collision near the breeding room in the Hub - it was possible to slip behind it into an unintended area.
- Fixed a crash due to preshadow caching.
- Breeding station egg-quantity upgrades now correctly give a flat increase of one egg per upgrade level, from 1 up to 3 eggs.
- Fixed Gwigoon minions that would catapult enemies and bosses outside the play area.
- Fixed Gwigoon primary ability empowered upgrades.
- Decaying Matter scale is now properly applied only when the activity is started.
- Abyss - Fixed Phasing Elite that would reset bosses spawn phase.
- Abyss - Fixed red portals not appearing red on the first layer of the Abyss.
- Abyss - Fixed being able to extract from the Abyss without taking a portal.
- Changes & Improvements
- Reduced video memory usage, which should help on graphics cards with less VRAM.
- Stability improvements during Subterranean Expedition loading.
- Abyss - Change Phasing Elite to teleport once every 5 second when no ability is active rather then twice quickly every 6 seconds.