1. Update v1.4.48188:
  2. Tweaks
  3. [WOTA] Tweaked that Okkar gas tanks no longer turn Okkar units hostile when destroyed
  4. [Windows] Updated DLSS plugin version to 4.0.2
  5. Integrated community suggestions for translation improvements from Crowdin and our community testers
  6.  
  7. Bugfixes
  8. Fixed a potential crash when using Sentinel ULT with no primary weapons equipped
  9. Fixed a rare crash when changing difficulty in some locations
  10. Fixed unlocked blueprints count mismatch in data/collectibles screen
  11. Fixed that the "Play It Safe" player perk's reactive armor condition was capped to 90% max damage reduction instead of 100%
  12. Fixed that player ship banking was broken after skipping dock or undock animation
  13. Fixed the overly bright appearance of the "Zethes Research Station" in "Khione"
  14. UI: Fixed that recently bought item indicator was not removed when sending item straight to homebase after purchase
  15. [WOTA] Fixed crash when using Entropy Anchor during Sentinel ULT
  16. [WOTA] Fixed that the Golden Ace’s additional ship hangar slot was removed when completing a hangar size perk after receiving the Golden Ace
  17. [WOTA] Fixed wrong probability for radiant Reliquary drops at the end of Ancient Altar events
  18. [WOTA] Replaced location save after Ancient Altar event with autosave
  19. [WOTA] Fixed that ancient altar events could get stuck if hostile freighter spawned and jumped out during the fight
  20. [WOTA] Fixed that Reinforced Frame catalyst would only double the base hull hitpoints, not the total hull hitpoints
  21. [WOTA] Fixed that Ambient Collector and Reserve Power catalysts would not affect the Bomber's secondary weapon energy
  22. [WOTA] Fixed that it was possible for player drones to spawn while using a remote drone to scout a location in the Ushak system and during a certain event of the “The Peace of the Ancients” mission
  23. [WOTA] Fixed random rotation for Okkar Frigate boss in rifts
  24. [WOTA] Fixed that Reliquaries dropped by Ancient Altars were the same when saving and loading between upgrade events
  25. [WOTA] Fixed that Okkar Frigate Rift boss could spawn inside asteroid fields
  26. [WOTA] Fixed missing dialogues in Swarmer Distress Call events
  27. [WOTA] Fixed that Okkar Prime Interceptor damage and hitpoints were not correctly initialized
  28. [WOTA] Fixed that Okkar Frigate weak spots were sometimes not damageable with Flak Cannons or secondaries
  29. [WOTA] Fixed a rare case in which the “Wrath of the Ancients” mission did not continue after undocking from a station before a dialogue was triggered
  30.  
  31. Update v1.4.48111:
  32. Tweaks
  33. Import custom styles from other ships is available on all stations now (not just at homebase)
  34. [WOTA] Reduced Ancient Altar Lunacy range from 400 - 1600 to 300 - 1000
  35. [WOTA] Added confirmation pop-up for Ancient Altar events if the player’s ship is ill-equipped for the challenge
  36. [WOTA] Highlight Viridium core during "Wrath of the Ancients" boss fight
  37. [WOTA] Ghost's ship can now also be stopped with the “Incapacitate” condition in “A Different Ending”
  38. [WOTA] Provided more guidance on how to start “Far and Beyond” side mission via mission indicators
  39.  
  40. Bugfixes
  41. Fixed that damage reduction was not capped at 90%
  42. Fixed "Break open the hardened ore patch" location challenge at “Grady and Brunt Refinery” potentially not counting towards location completion percentage
  43. Fixed that certain structures in the “Lost Cargo” job category blocked entry points or holes, making the job unfinishable
  44. UI: Fixed some cases where mining attributes were accidentally filtered out from the list of lockables when re-rolling
  45. UI: Fixed that “amount selection” radial progress bar color was wrong (blue)
  46. UI: Fixed minor navigation inconsistency in modal item modification screen
  47. UI: Fixed a rare issue that could render an empty slot statcard over the “Ship Stats” tooltip after changing ships
  48. UI: Fixed minor layout issues of some modal screens when using 16:10 aspect ratio
  49. UI: Fixed a graphical glitch affecting the mission intro/outro banner background blur
  50. [WOTA] Fixed that it was possible to leave during certain parts of the side mission "The Countdown" which lead to some Trinychs attacking in other locations
  51. [WOTA] Fixed a problem in which "The Countdown" mission did not continue properly after having left the mission location at a bad time
  52. [WOTA] Fixed that Ancient Rifts were aborted although "Second Chance" mode of Entropy Anchor was activated before hull hitpoints reached zero
  53. [WOTA] Fixed that Munition Motor booster was increasing weapon spread while boosting instead of decreasing it
  54. [WOTA] Fixed an issue that caused HIVE to keep on commenting during mission "Ukkram"
  55. [WOTA] Fixed a subtitle to voice-line mismatch in the mission "A Different Ending"
  56. [WOTA] Fixed that "Warden's Embrace" mine launcher could be fired with no ammo left
  57. [WOTA] Fixed that it was possible to use a portable conductor for a wrong puzzle, resulting in a puzzle blocker in “Shakut Waystations”
  58. [WOTA] Fixed that Reinforced Frame catalyst would give you unlimited consumables
  59. [WOTA] Fixed that a Hexaspatial catalyst installed on top of a Chaos catalyst would re-roll the shield's stats
  60. [WOTA] Fixed that Safety Delimiter catalyst would damage weapons that have the "Cannot be damaged" attribute
  61. [WOTA] UI: Fixed that Ushak codex entry was unlocked when entering Rhak Homeworlds and vice versa
  62. [TITANS] Fixed that it was possible for Leviathan or Dreadnought alert dialogues to play during cutscenes
  63. [TITANS] Fixed NPC character portraits during Dreadnought missions
  64. [TITANS] Fixed black screen that occurred when attempting to enter a 'Leviathan Sighting' location by automatically disabling the auto-pilot if the event has already expired
  65.  
  66. Update v1.4.48035:
  67. Tweaks
  68. UI: No longer auto-enable DLSS-RR when enabling Lumen while DLSS is active
  69. UI: Integrated community suggestions for translation improvements from Crowdin and our community testers
  70. [WOTA] Reduced Destabilizer Mines damage
  71. [WOTA] During "The Peace of the Ancients”, the guiding light will now stop if the distance to the player becomes too large
  72. [WOTA] Disabled auto-aiming for bigger Ancient Swarmer units
  73. [WOTA] Improved Okkar station energy VFX
  74.  
  75. Bugfixes
  76. Fixed view distance of Redemption 2-set bonus particle effect
  77. Fixed that re-rolling attributes after locking could cause a crash in some rare cases
  78. Fixed ARC9000 showing lightning arcs to player drones
  79. Fixed spawned debris not being removed after the “Ghost Fleet” boss fight
  80. Fixed that damage and overheat conditions would sometimes get removed prematurely
  81. Fixed that sounds remained muffled when loading a different save game while underwater
  82. Fixed that blueprints would still drop as loot despite having all of them unlocked
  83. Fixed that energy cores were too difficult to pull out from weaponized mining turrets
  84. Fixed that Outlaws were attacking stations in Union Bridge and Ceto Transit Gate although they were not supposed to
  85. Fixed a missing CVar setting for DLSS-RR
  86. UI: Fixed wrong amount of maximum blueprints to be found in data/collectibles stats screen
  87. UI: Fixed that world codex quick jump icon “new” indicators were not updated after “mark-all-as-read” action
  88. UI: Fixed that data tab fade-in-out animations could get stuck in some rare cases
  89. UI: Fixed that world codex background image would initially disappear when entering multiple times
  90. UI: Fixed that you needed to hit the back button twice to close modal equipment crafting menu when using gamepad
  91. UI: Fixed several smaller layout issues of item statcard in space
  92. [WOTA] Fixed an issue which caused Ghost's ship to vanish and block the mission due to using the Spatial Bypass in Prescott Starbase during "A Different Ending"
  93. [WOTA] Fixed that all dockables could be disabled during mission "A Different Ending"
  94. [WOTA] Fixed a conflict between "Close Encounters" and "Tipping the Scales" that lead to being unable to leave Ceto Transit Gate in time and dying due to Kaion radiation if both missions were active
  95. [WOTA] Fixed a case in which “Far and Beyond” and “In Imroth’s Name” side missions failed to start if a manual save was created at an inconvenient time
  96. [WOTA] Fixed an issue which could prevent the mission “Parasite III” at Navia Orbit from progressing correctly
  97. [WOTA] Fixed "The Wraith" side mission not completing properly under certain conditions
  98. [WOTA] Fixed an edge case that could lead to a post-processing effect getting stuck during "The Peace of the Ancients”
  99. [WOTA] Fixed that a part of the conductor puzzle, the Ancient Jar, was not spawned in “Khaït Heliosphere”
  100. [WOTA] Fixed that there was no supralight music in Aethon system during parts of “A Different Ending”
  101. [WOTA] Fixed that you could re-enter the closed portals from the chase in the “Far and Beyond” mission after loading a checkpoint
  102. [WOTA] Fixed an issue where the waypoints in the mission "Relic Hunt" were not updating correctly
  103. [WOTA] Fixed an issue where multiple copies of an NPC ship were present in the side mission "In Imroth's Name"
  104. [WOTA] Fixed an issue where Okkar units would stay hostile when re-entering a location, even though the wanted state had expired
  105. [WOTA] Fixed that the large Ancient Swarmer would mix attack patterns if you interrupted its beam laser attack by flying behind it
  106. [WOTA] Fixed that Brood Mine swarms interfere with Trinych and Cave Crawler movement
  107. [WOTA] Fixed that Hexaspatial Catalyst could not be installed on equipped shield that has the Peripheral Catalyst installed while legendary equipment limit is reached
  108. [WOTA] Fixed that ascendant catalysts did not count towards the Ascendancy set bonus when applied to a shield that had the Hexaspatial catalyst installed
  109. [WOTA] Fixed Ancient Swarmer boss being revivable by the “Wrath of the Fallen” legendary
  110. [WOTA] Fixed that active wingmen would still try to fly in formation with player while being docked
  111. [WOTA] Fixed that engine trails of wings would remain after Okkar Prime Split Fighter ejected its wings
  112. [WOTA] Fixed that sometimes there were too few mines around Okkar ships in distress calls of type “mine field”
  113. [WOTA] Fixed missing location challenge text for “Aethon Freight Depot” on the map
  114. [WOTA] Fixed missing location challenge text for “Towers of Herat” on the map
  115. [WOTA] Fixed missing HUD marker text for a secret at “Portal Hub” location
  116. [WOTA] Fixed that there were visible tunnel gaps in “Trial of the Minds”
  117. [WOTA] Fixed that the sound of wormholes opening during a sequence of “The Old Man and the Universe” side mission would play even though sequence was skipped
  118. [WOTA] Fixed a tunnel gap in “Portal Hub”
  119. [WOTA] Fixed an issue where some of the bigger Okkar stations would play the wrong "pulsing" sound
  120. [WOTA] Fixed that damage smoke of the G&B freighter that jumps away from G&B Refinery during "Close Encounters" remained in location
  121. [WOTA] Re-inserted a German voice line
  122. [WOTA] UI: Fixed that Golden Ace location indicator was missing when pointing at the location in Supralight
  123. [WOTA] UI: Fixed multiple minor typos within codex descriptions
  124. [PS5] [WOTA] Fixed that “A Different Ending” did not start in rare cases when played on a previous, accidentally available update