1. Update v1.5.297:
  2. v01.05.297 – 23rd July 2025
  3. General
  4. • This is a patch fix update to address some issues that were added with the Deffkilla Update
  5. Bug Fixes
  6. • Fix for Valkyrie not returning transported units to the battlefield
  7. • Corrected tooltip on the Reinforcements option when starting a Daemonic Incursion campaign
  8. • Corrected Deffkilla HQ priority so more likely to be the CP ability user
  9. • Updating some charge abilities (Furious Charge, Devastating Charge, Battering Ram) to correctly
  10. ignore pistol reaction shots
  11. • Updated Angel's Leap to encourage the Harpy to be more active
  12. • Fix for Righteous Aura adding an extra tile than intended
  13. • Fix for enemy AI units being able to sometimes move through your units if they are trapped in a
  14. corner
  15. • Updated Mission 11 of Deeds of the Fallen to reduce memory footprint and improve console
  16. stability
  17. • Fixing terrain on Breach in the Heavenwall
  18.  
  19. Update v1.5.288:
  20. General
  21. • This Added new unit for the Ork Faction, the Deffkilla Wartrike
  22. o This is a HQ unit for the Orks. It requires the Ork Faction DLC to be usable in your
  23. armies.
  24. • Added new Imperial City map biome for Crusade and Planetary Supremacy
  25. • Added 5 new T’au themed buildings to the Map Editor for players to use in their custom maps and
  26. campaigns.
  27. Crusade
  28. • Rebalanced Enemy Army Sizes for all battles
  29. • Added Uncommon and Legendary Level Up Upgrades
  30. • Enemy Boss HP reduced to +100% from +200%
  31. • Added a selection of Boss Army upgrades
  32. o These will buff all of the other units in a Boss’ army
  33. Balance
  34. • Updated Ork “Speedy Boyz” army
  35. • Tweaks for some Crusade level ups.
  36. Bug Fixes
  37. Crusade Mode
  38. • Moved objective spires in Crusade mode “Siege” games to be closer to the player spawn
  39. • Initial T’au army was larger than the initial battle size allowed
  40. • Some Flamer units could cause an occasional game hang on level up
  41. • Units would face the wrong way when activating capture points in Crusade
  42. Deeds of the Fallen
  43. • Mission 4 side objective does not count turns correctly after Save&load
  44. • When Leona dies first time in mission 10 then the objective marker disappears and makes
  45. mission incompletable
  46. General
  47. • Visual fx of some Adepta Sororitas abilities, which played too quickly if gameplay time speed up
  48. was being used
  49. • Tweaked main menu button background to aid readability
  50. • Some tech trees were placed too far to the right on the screen, obscuring the token cost icons
  51. • Mines no longer count as units towards location capture (like in Conqueror game mode)
  52. • AI controlled Canoness and Sister Superior will now actually use their swords
  53. • Clarified the description for abilities that trigger a modified charge (like Devastating Charge) and
  54. require at least 1 movement point to be used
  55. • Issue where starting Armoured Sentinel in Crusade had Plasma Cannon, not Flamer
  56. • Some rocks in the Defence of Eonis map were badly placed and did not match the tilemap
  57.  
  58. Update v1.5.275:
  59. General
  60. • This update fixes several bugs and issues and adds expanded functionality to the Crusade game
  61. mode
  62. • Added New Skirmish map for SP and MP: Defence of Eonis
  63. • First steps to updating how enemy armies are selected for game modes like Crusade and
  64. Planetary Supremacy to try and reduce instances of massively overpowering enemy armies at low
  65. player level (more to come on this in the future)
  66. Crusade
  67. • Rework of the level up rewards. There are now 40 upgrades divided in common and rare.
  68. • NOTE: Old save files will load, but your upgrades will be reset and must be rechosen. If you load
  69. a Battle Save then your units will temporarily have no upgrades.
  70. • Upgrades are filtered for Melee and Ranged only upgrades to reduce instances of useless
  71. upgrades.
  72. • Added the ability to reroll upgrades by spending Requisition points.
  73. • Added new map layouts to existing map theme: Bastion, Incursion and Necron Ruins
  74. • Added new map theme: Forest Clearing
  75. • Updated Boss Battles to require the elimination of both the Boss and the accompanying Army
  76. Balance
  77. Adepta Sororitas
  78. • Castigator now gives correct momentum reward on death
  79. • Blessed Onslaught no longer stacks all attacks if you select a single target
  80. • Empowered Sacred Healing now gives +70Hp immediately to all models in a unit and then +75HP
  81. split between the unit models on subsequent turns
  82. Astra Militarum
  83. • Added Disembarked Transport status effect that gives -5% ranged accuracy for units that are
  84. dropped by Valkryie
  85. Bug Fixes
  86. Crusade Mode
  87. • Biome Tile not appear under Boss Pillar
  88. • Boss Tile is not selectable
  89. • Save&Load cause flags and playermarker on the tile to disappear
  90. • Level Up Reward assigned to Units is different from the selected one
  91. • Clicking proceed without selecting an upgrade always select the middle one regardless of the
  92. selected one in the UI
  93. • CriticalChance and RangedDamage (for transport Unit) powerUp, they were using the wrong
  94. status effect
  95. • Issues with Gamepad interface on level up panel
  96. • Reduce Cost don't have Description
  97. • Tooltip Increase Requisition Cost say Health instead of Cost
  98. Deeds of the Fallen
  99. • Fixes for issues where objective markers didn’t respawn on save game load
  100. • Wrath of the Ecclesiarcy gives +25% Crit Chance, not +0.25%
  101. General
  102. • Bastion of the Faith was retaining extra stacks when it shouldn’t
  103. • Selected loadout wouldn't transfer properly after adding a unit to the army
  104. • Reduced SFX count for Zephyrim and Seraphim to reduce overwhelming noise
  105. • T’au AI will now correctly target units which have been Markerlit
  106. • Allowing the From the Sky achievement to be unlocked outside of the Age of Crimson Dawn
  107. campaign
  108. • Occasional issue where “charge” skills (like Devastating Charge) would not trigger their final
  109. attack correctly
  110. • Ground based enemy AI units should no longer try to walk through enemies, thus suppressing
  111. themselves
  112. • Siege battles didn’t always end when all enemy units defeated
  113. • Melta Mines were sometimes invisible to all players
  114.  
  115. Update v1.5.264:
  116. v01.05.264 – 30th May 2025
  117. General
  118. • This is a bug fix / issue fix update following the patch release for Skulls 2025 which added
  119. Deeds of the Fallen and Crusade mode.
  120. • There will be more balance updates and improvements to the new Crusade mode in the
  121. coming months
  122. Balance
  123. Crusade
  124. • Corrected army size for Boss Battles
  125. • Corrected the Tyranid starting army to be 1000 points
  126. • Various balance changes for the Crusade level ups
  127. Deeds of the Fallen
  128. • General
  129. o Moved Castigator unit unlock to be after Mission 4
  130. o Added Sister Superior Power Sword upgrade to Selicia’s tech tree
  131. • Mission 2
  132. o The Inspiration Status Effect on the Garrison Battle Sisters now lasts for the entire
  133. mission
  134. • Mission 3
  135. o The Inspiration Status Effect on the Battle Sisters now lasts for the entire mission
  136. o Changed the quality and quantity of some of the Ork reinforcements to improve balance
  137. • Mission 5
  138. o The Defiance Status Effect now lasts for the entire mission once it has been applied
  139. • Mission 6
  140. o Removed the Orks that spawned in the room with the Paragon Warsuit and instantly
  141. attacked
  142. o Nudged the Meganobz around a bit, to try and stop them clumping up
  143. • Mission 11
  144. o Mixed up the locations of the Weirdboyz on the map to ask the AI to use their CP powers
  145. sooner, not just to save them up for an end mission alpha strike
  146. o Split up and changed the mix of some of the Ork groupings to give the player a little bit
  147. more breathing room in some of the stages of the map
  148. Bug Fixes
  149. Crusade Mode
  150. • Fix for Cohesion limits not applying nor showing in battle
  151. • Added popup to show when insufficient requisitions
  152. • Updated some tooltips to improve understanding of level up awards
  153. • Fixed HQ units not showing CP button
  154. • Fixed Siege Objective showing Exterminatus goal
  155. • Fixed unlocked difficulty levels not being saved correctly on Xbox
  156. • Fix for gamepad controls to allow Warzone selection to work correctly
  157. • Fix for Conqueror Objective spawning in a new place on Load game
  158. • Fix for transport unit powerups using the wrong status effect
  159. Deeds of the Fallen
  160. • Updated some textures from later missions to improve resolution
  161. • Fixing issue with audio volume mixing on Narrative voice lines
  162. • Fixing issues where some subtitles did not match the voice lines
  163. • Fixing issue where game UI was sometimes shown during cutscenes
  164. • Fixes for some issues with wrong tile traversability
  165. • Fix for some locations where shots could go through cover (e.g. end of mission 6)
  166. • Fixed Saintly Benedictions to be HP buff per model
  167. • Fix for some interaction markers not being restored on save/load
  168. General
  169. • Fix for Sister Verity mission objectives not proceeding correctly in Age of Crimson Dawn
  170. • Fix for Choppa Boyz not having all their barks
  171. • Fix for Blood Angel’s Lieutenants spawning when they shouldn’t (may not be 100%, please let us
  172. know if he still arrives)