- Update v1.5.297:
- v01.05.297 – 23rd July 2025
- General
- • This is a patch fix update to address some issues that were added with the Deffkilla Update
- Bug Fixes
- • Fix for Valkyrie not returning transported units to the battlefield
- • Corrected tooltip on the Reinforcements option when starting a Daemonic Incursion campaign
- • Corrected Deffkilla HQ priority so more likely to be the CP ability user
- • Updating some charge abilities (Furious Charge, Devastating Charge, Battering Ram) to correctly
- ignore pistol reaction shots
- • Updated Angel's Leap to encourage the Harpy to be more active
- • Fix for Righteous Aura adding an extra tile than intended
- • Fix for enemy AI units being able to sometimes move through your units if they are trapped in a
- corner
- • Updated Mission 11 of Deeds of the Fallen to reduce memory footprint and improve console
- stability
- • Fixing terrain on Breach in the Heavenwall
- Update v1.5.288:
- General
- • This Added new unit for the Ork Faction, the Deffkilla Wartrike
- o This is a HQ unit for the Orks. It requires the Ork Faction DLC to be usable in your
- armies.
- • Added new Imperial City map biome for Crusade and Planetary Supremacy
- • Added 5 new T’au themed buildings to the Map Editor for players to use in their custom maps and
- campaigns.
- Crusade
- • Rebalanced Enemy Army Sizes for all battles
- • Added Uncommon and Legendary Level Up Upgrades
- • Enemy Boss HP reduced to +100% from +200%
- • Added a selection of Boss Army upgrades
- o These will buff all of the other units in a Boss’ army
- Balance
- • Updated Ork “Speedy Boyz†army
- • Tweaks for some Crusade level ups.
- Bug Fixes
- Crusade Mode
- • Moved objective spires in Crusade mode “Siege†games to be closer to the player spawn
- • Initial T’au army was larger than the initial battle size allowed
- • Some Flamer units could cause an occasional game hang on level up
- • Units would face the wrong way when activating capture points in Crusade
- Deeds of the Fallen
- • Mission 4 side objective does not count turns correctly after Save&load
- • When Leona dies first time in mission 10 then the objective marker disappears and makes
- mission incompletable
- General
- • Visual fx of some Adepta Sororitas abilities, which played too quickly if gameplay time speed up
- was being used
- • Tweaked main menu button background to aid readability
- • Some tech trees were placed too far to the right on the screen, obscuring the token cost icons
- • Mines no longer count as units towards location capture (like in Conqueror game mode)
- • AI controlled Canoness and Sister Superior will now actually use their swords
- • Clarified the description for abilities that trigger a modified charge (like Devastating Charge) and
- require at least 1 movement point to be used
- • Issue where starting Armoured Sentinel in Crusade had Plasma Cannon, not Flamer
- • Some rocks in the Defence of Eonis map were badly placed and did not match the tilemap
- Update v1.5.275:
- General
- • This update fixes several bugs and issues and adds expanded functionality to the Crusade game
- mode
- • Added New Skirmish map for SP and MP: Defence of Eonis
- • First steps to updating how enemy armies are selected for game modes like Crusade and
- Planetary Supremacy to try and reduce instances of massively overpowering enemy armies at low
- player level (more to come on this in the future)
- Crusade
- • Rework of the level up rewards. There are now 40 upgrades divided in common and rare.
- • NOTE: Old save files will load, but your upgrades will be reset and must be rechosen. If you load
- a Battle Save then your units will temporarily have no upgrades.
- • Upgrades are filtered for Melee and Ranged only upgrades to reduce instances of useless
- upgrades.
- • Added the ability to reroll upgrades by spending Requisition points.
- • Added new map layouts to existing map theme: Bastion, Incursion and Necron Ruins
- • Added new map theme: Forest Clearing
- • Updated Boss Battles to require the elimination of both the Boss and the accompanying Army
- Balance
- Adepta Sororitas
- • Castigator now gives correct momentum reward on death
- • Blessed Onslaught no longer stacks all attacks if you select a single target
- • Empowered Sacred Healing now gives +70Hp immediately to all models in a unit and then +75HP
- split between the unit models on subsequent turns
- Astra Militarum
- • Added Disembarked Transport status effect that gives -5% ranged accuracy for units that are
- dropped by Valkryie
- Bug Fixes
- Crusade Mode
- • Biome Tile not appear under Boss Pillar
- • Boss Tile is not selectable
- • Save&Load cause flags and playermarker on the tile to disappear
- • Level Up Reward assigned to Units is different from the selected one
- • Clicking proceed without selecting an upgrade always select the middle one regardless of the
- selected one in the UI
- • CriticalChance and RangedDamage (for transport Unit) powerUp, they were using the wrong
- status effect
- • Issues with Gamepad interface on level up panel
- • Reduce Cost don't have Description
- • Tooltip Increase Requisition Cost say Health instead of Cost
- Deeds of the Fallen
- • Fixes for issues where objective markers didn’t respawn on save game load
- • Wrath of the Ecclesiarcy gives +25% Crit Chance, not +0.25%
- General
- • Bastion of the Faith was retaining extra stacks when it shouldn’t
- • Selected loadout wouldn't transfer properly after adding a unit to the army
- • Reduced SFX count for Zephyrim and Seraphim to reduce overwhelming noise
- • T’au AI will now correctly target units which have been Markerlit
- • Allowing the From the Sky achievement to be unlocked outside of the Age of Crimson Dawn
- campaign
- • Occasional issue where “charge†skills (like Devastating Charge) would not trigger their final
- attack correctly
- • Ground based enemy AI units should no longer try to walk through enemies, thus suppressing
- themselves
- • Siege battles didn’t always end when all enemy units defeated
- • Melta Mines were sometimes invisible to all players
- Update v1.5.264:
- v01.05.264 – 30th May 2025
- General
- • This is a bug fix / issue fix update following the patch release for Skulls 2025 which added
- Deeds of the Fallen and Crusade mode.
- • There will be more balance updates and improvements to the new Crusade mode in the
- coming months
- Balance
- Crusade
- • Corrected army size for Boss Battles
- • Corrected the Tyranid starting army to be 1000 points
- • Various balance changes for the Crusade level ups
- Deeds of the Fallen
- • General
- o Moved Castigator unit unlock to be after Mission 4
- o Added Sister Superior Power Sword upgrade to Selicia’s tech tree
- • Mission 2
- o The Inspiration Status Effect on the Garrison Battle Sisters now lasts for the entire
- mission
- • Mission 3
- o The Inspiration Status Effect on the Battle Sisters now lasts for the entire mission
- o Changed the quality and quantity of some of the Ork reinforcements to improve balance
- • Mission 5
- o The Defiance Status Effect now lasts for the entire mission once it has been applied
- • Mission 6
- o Removed the Orks that spawned in the room with the Paragon Warsuit and instantly
- attacked
- o Nudged the Meganobz around a bit, to try and stop them clumping up
- • Mission 11
- o Mixed up the locations of the Weirdboyz on the map to ask the AI to use their CP powers
- sooner, not just to save them up for an end mission alpha strike
- o Split up and changed the mix of some of the Ork groupings to give the player a little bit
- more breathing room in some of the stages of the map
- Bug Fixes
- Crusade Mode
- • Fix for Cohesion limits not applying nor showing in battle
- • Added popup to show when insufficient requisitions
- • Updated some tooltips to improve understanding of level up awards
- • Fixed HQ units not showing CP button
- • Fixed Siege Objective showing Exterminatus goal
- • Fixed unlocked difficulty levels not being saved correctly on Xbox
- • Fix for gamepad controls to allow Warzone selection to work correctly
- • Fix for Conqueror Objective spawning in a new place on Load game
- • Fix for transport unit powerups using the wrong status effect
- Deeds of the Fallen
- • Updated some textures from later missions to improve resolution
- • Fixing issue with audio volume mixing on Narrative voice lines
- • Fixing issues where some subtitles did not match the voice lines
- • Fixing issue where game UI was sometimes shown during cutscenes
- • Fixes for some issues with wrong tile traversability
- • Fix for some locations where shots could go through cover (e.g. end of mission 6)
- • Fixed Saintly Benedictions to be HP buff per model
- • Fix for some interaction markers not being restored on save/load
- General
- • Fix for Sister Verity mission objectives not proceeding correctly in Age of Crimson Dawn
- • Fix for Choppa Boyz not having all their barks
- • Fix for Blood Angel’s Lieutenants spawning when they shouldn’t (may not be 100%, please let us
- know if he still arrives)