- Update v1.2.0.0.1220:
- New Gameplay Mode: Boss Rush
- More Achievements & Accolades:
- Added four new achievements for beating the Boss Rush Mode with all four playable characters.
- Additional accolades to earn in-game.
- Boss Rush Mode:
- Boss Rush takes place in a single-room, arena-style encounter set within Camelot.
- Bosses have been reworked to fit the Camelot setting:
- They now spawn Camelot enemies instead of creatures from their original biomes.
- Visual effects have been updated to reflect their corruption.
- New Character Cosmetics
- Cosmetic rewards for defeating Dragon Arthur are now complete and available to unlock.
- â— Dragon Arthur has been reworked and can now only be encountered and defeated in Boss Rush mode
- Enemy Difficulty Modifiers
- The Enemy Difficulty Modifier system is now complete.
- On higher difficulties, Corrupted enemies have a chance to spawn, dropping bonus rewards.
- Corrupted enemy attacks are now fully implemented, featuring updated animations and VFX.
- The Corruption system has been reworked to increase run variety and introduce more interesting choices while helping offset the added difficulty from Corrupted enemies.
- Each door now has a chance to become corrupted, offering:
- A range of possible corruption effects
- Increased reward potential
- Higher corruption chances also increase the likelihood of receiving enhanced rewards.
- Codex Updates
- The Codex now includes a Wishlist feature:
- Players can mark blessings directly in the Codex.
- Wishlisted blessings are highlighted in the Blessing Selection Menu, making it easier to track and acquire specific blessings for quests or unlocks.
- The overall Codex UI/UX has also been improved:
- Hovered blessings are now highlighted in white for better clarity.
- “Any†required blessings are highlighted in orange.
- “All†required blessings are highlighted in red.
- Tooltips have been repositioned and no longer obscure blessings.
- Changelog
- The fix changelist includes some but not limited to following;
- Rare occurrence fixes
- The Player may soft lock in Round Table room on Squire difficulty when attempting to select round table challenge reward
- Interacting with Nimue could softlock under certain conditions
- Hub interactions could softlock under certain conditions
- Monk and Rook characters could become stuck behind the bomb in the corner in Overlook map
- The player may get stuck after casting "Blade Rush" spell into specific location in Hub World
- Gameplay fixes
- Potions do not reset between runs
- Particular Fae potions empty during run without using them after exiting previous run with "Exit to Main Menu" option
- Arcane Recall weapon blessing didn’t always function when Arcane Blades hit walls or obstacles
- Pausing the title causes Raving Blight's projectiles to lose momentum
- Lady Agravain may deviate from her dash attack indicator if the user is invisible
- Resurrecting while getting pulled by Sir Dagonet's hook results in the user being temporarily unable to dash or attack
- The Run Timer continues counting time while in non-combat rooms
- "Unending Torrent" Bo Staff Weapon Blessing is transferred to the Hub after a run
- "Wall Slam" effect triggers on enemies in Deep Harbor without hitting a wall
- Ultimate bar disappears when teammate dies
- Weapons disappear from the round table after collecting the post-fight reward
- Art/Text fixes
- Inconsistencies between "Blink Strike's" functionality and its description
- Slippery Target blessing's activation chance is higher than stated in its description
- Dice shop's "Max" message displays as placeholder boxes for non-Latin scripts
- Alternative Boss weapons can be spotted clipping with swords on top of the Round Table on Squire difficulty
- UI issues in difficulty descriptions for certain languages
- Highlights in the Pause menu are not scaled for certain language options
- Inconsistent formatting issues in the Blessing Codex
- Defeating a Corrupted Axe Thrower during its corrupted attack leaves the spinning axe VFX permanently stuck
- Run Info tooltips may display without hovering over corresponding Blessings, possibly leading to severe cases of tooltip remaining on the screen during a fight
- Red outline persist on enemies after they are frozen
- All corrupted enemies exhibit corrupted frozen VFXThe Freeze VFX texture on the Dagonet boss is not applied during spawning attacks
- The description of "Vampire" Shrine Blessing uses a “max health†icon, inconsistent with its acquisition dialogue and functionality
- Join menu's difficulty selection drop-down uses the last selected language instead of the current one
- "No games found" is not displayed when using languages with non-Latin scripts
- Inconsistent freeze VFX on the Percival boss's texture
- The Landslide effect can be activated with the Icy Vortex if the player uses the ultimate during Mighty Dash animation
- Gold pick up UI does not update for decreased gold drop modifier
- Friends tab button prompt is displayed only with controller connected, the input does not open the tab in in-game menus
- The Show Boss Health Numbers option is not aligned in some languages