1. Update v1.2.0.0.1220:
  2. New Gameplay Mode: Boss Rush
  3. More Achievements & Accolades:
  4.  
  5. Added four new achievements for beating the Boss Rush Mode with all four playable characters.
  6.  
  7. Additional accolades to earn in-game.
  8.  
  9.  
  10.  
  11. Boss Rush Mode:
  12. Boss Rush takes place in a single-room, arena-style encounter set within Camelot.
  13.  
  14. Bosses have been reworked to fit the Camelot setting:
  15.  
  16. They now spawn Camelot enemies instead of creatures from their original biomes.
  17.  
  18. Visual effects have been updated to reflect their corruption.
  19.  
  20.  
  21.  
  22. New Character Cosmetics
  23. Cosmetic rewards for defeating Dragon Arthur are now complete and available to unlock.
  24.  
  25. ❗ Dragon Arthur has been reworked and can now only be encountered and defeated in Boss Rush mode
  26.  
  27.  
  28.  
  29. Enemy Difficulty Modifiers
  30. The Enemy Difficulty Modifier system is now complete.
  31.  
  32. On higher difficulties, Corrupted enemies have a chance to spawn, dropping bonus rewards.
  33.  
  34. Corrupted enemy attacks are now fully implemented, featuring updated animations and VFX.
  35.  
  36. The Corruption system has been reworked to increase run variety and introduce more interesting choices while helping offset the added difficulty from Corrupted enemies.
  37.  
  38. Each door now has a chance to become corrupted, offering:
  39.  
  40. A range of possible corruption effects
  41.  
  42. Increased reward potential
  43.  
  44. Higher corruption chances also increase the likelihood of receiving enhanced rewards.
  45.  
  46.  
  47.  
  48. Codex Updates
  49. The Codex now includes a Wishlist feature:
  50.  
  51. Players can mark blessings directly in the Codex.
  52.  
  53. Wishlisted blessings are highlighted in the Blessing Selection Menu, making it easier to track and acquire specific blessings for quests or unlocks.
  54.  
  55.  
  56. The overall Codex UI/UX has also been improved:
  57. Hovered blessings are now highlighted in white for better clarity.
  58.  
  59. “Any” required blessings are highlighted in orange.
  60.  
  61. “All” required blessings are highlighted in red.
  62.  
  63. Tooltips have been repositioned and no longer obscure blessings.
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  66.  
  67. Changelog
  68. The fix changelist includes some but not limited to following;
  69.  
  70. Rare occurrence fixes
  71.  
  72. The Player may soft lock in Round Table room on Squire difficulty when attempting to select round table challenge reward
  73.  
  74. Interacting with Nimue could softlock under certain conditions
  75.  
  76. Hub interactions could softlock under certain conditions
  77.  
  78. Monk and Rook characters could become stuck behind the bomb in the corner in Overlook map
  79.  
  80. The player may get stuck after casting "Blade Rush" spell into specific location in Hub World  
  81.  
  82.  
  83.  
  84. Gameplay fixes
  85.  
  86. Potions do not reset between runs
  87.  
  88. Particular Fae potions empty during run without using them after exiting previous run with "Exit to Main Menu" option
  89.  
  90. Arcane Recall weapon blessing didn’t always function when Arcane Blades hit walls or obstacles
  91.  
  92. Pausing the title causes Raving Blight's projectiles to lose momentum
  93.  
  94. Lady Agravain may deviate from her dash attack indicator if the user is invisible
  95.  
  96. Resurrecting while getting pulled by Sir Dagonet's hook results in the user being temporarily unable to dash or attack
  97.  
  98. The Run Timer continues counting time while in non-combat rooms
  99.  
  100. "Unending Torrent" Bo Staff Weapon Blessing is transferred to the Hub after a run
  101.  
  102. "Wall Slam" effect triggers on enemies in Deep Harbor without hitting a wall
  103.  
  104. Ultimate bar disappears when teammate dies
  105.  
  106. Weapons disappear from the round table after collecting the post-fight reward
  107.  
  108.  
  109.  
  110. Art/Text fixes
  111.  
  112. Inconsistencies between "Blink Strike's" functionality and its description
  113.  
  114. Slippery Target blessing's activation chance is higher than stated in its description
  115.  
  116. Dice shop's "Max" message displays as placeholder boxes for non-Latin scripts
  117.  
  118. Alternative Boss weapons can be spotted clipping with swords on top of the Round Table on Squire difficulty
  119.  
  120. UI issues in difficulty descriptions for certain languages
  121.  
  122. Highlights in the Pause menu are not scaled for certain language options
  123.  
  124. Inconsistent formatting issues in the Blessing Codex
  125.  
  126. Defeating a Corrupted Axe Thrower during its corrupted attack leaves the spinning axe VFX permanently stuck
  127.  
  128. Run Info tooltips may display without hovering over corresponding Blessings, possibly leading to severe cases of tooltip remaining on the screen during a fight
  129.  
  130. Red outline persist on enemies after they are frozen
  131.  
  132. All corrupted enemies exhibit corrupted frozen VFXThe Freeze VFX texture on the Dagonet boss is not applied during spawning attacks
  133.  
  134. The description of "Vampire" Shrine Blessing uses a “max health” icon, inconsistent with its acquisition dialogue and functionality
  135.  
  136. Join menu's difficulty selection drop-down uses the last selected language instead of the current one
  137.  
  138. "No games found" is not displayed when using languages with non-Latin scripts
  139.  
  140. Inconsistent freeze VFX on the Percival boss's texture
  141.  
  142. The Landslide effect can be activated with the Icy Vortex if the player uses the ultimate during Mighty Dash animation
  143.  
  144. Gold pick up UI does not update for decreased gold drop modifier
  145.  
  146. Friends tab button prompt is displayed only with controller connected, the input does not open the tab in in-game menus
  147.  
  148. The Show Boss Health Numbers option is not aligned in some languages