1. Update v1.01j:
  2. Bug Fixes:
  3. Fixed the issue where the hostility between the player and the NPC faction was not completely reset when restarting the save.
  4. Fixed the issue where the player would be attacked by the robbers again immediately after returning to the large map after being robbed after defeating the encounter battle.
  5. Fixed the issue where the data of items in containers and shops was reset after loading the save.
  6. Fixed the issue where the number limit of Gurtos's Endless Challenge was reduced after participating in a game with a number limit of less than 4.
  7. Fixed the issue where the champion could not act after the second appearance in Gurtos Temple.
  8. Fixed the error where the equipment would be directly worn if double-clicking to sell equipment failed.
  9. Fixed the issue where the smuggling mission of the Green Leaf Guild could be completed directly after accepting it, but it could be completed through normal transportation.
  10. Fixed the issue that the Green Leaf Guild's debt collection mission can intimidate the target again after the intimidation is successful, and get extra money.
  11. Fixed the issue that when the Green Leaf Guild's debt collection mission attacks and enters an encounter with the target, the target's faction is the player and the battle cannot be carried out.
  12. Fixed the issue that the player is still forced to follow the merchant after entering an encounter in the escort caravan mission.
  13. Fixed the issue that the game will get stuck after successfully inviting adventurers to join the team on the world map.
  14.  
  15. Optimization and improvement:
  16. Now, the default camera mode will take effect when switching between the world map and the regional map.
  17.  
  18. Update v1.01i:
  19. BUG Fixes:
  20. Fixed the display error of the corruption prompt.
  21. Fixed the problem that the player was not removed from the venue during the NPC battle when the player participated in multiple rounds of gladiatorial competitions.
  22. Fixed the problem that the door lock could not be picked correctly.
  23. Fixed the problem that the attack distance bonus was displayed incorrectly.
  24. Fixed an issue where captives would appear on the world map after the player recruited them and then fired them.
  25.  
  26. Optimization and Improvement:
  27. Optimized the effects of begging and performing, and increased the monetary rewards for begging and performing.
  28.  
  29. Update v1.01h:
  30. BUG Fixes:
  31. Fixed the problem that the package dropped by the ghost disappeared after loading the game.
  32. Fixed the problem that the mechanism was not deactivated when carrying heavy objects away from the pedal mechanism.
  33. Fixed the problem that the mission could not be completed due to loading the game in the middle of the base elimination mission (the archive that has already encountered such problems needs to restart the mission to fix it)
  34.  
  35. Optimization and Improvement:
  36. Added prompts for consuming and removing items.
  37. Modified the success rate algorithm of lock picking to make the difficulty of lock picking more reasonable. There is also a small probability of success in picking high-level locks at low skill levels.
  38.  
  39. Update v1.01g:
  40. Bug Fixes:
  41. Fixed an issue that caused the world map scene and save file to fail to load.
  42. Fixed an issue that caused the player to be ambushed while camping but could not leave after the battle ended.
  43. Fixed an issue where the number of support in the encounter was also limited after participating in a gladiatorial contest with a limited number of people.
  44. Fixed an issue where the player could not turn back to neutral after becoming hostile to a town due to high crime.
  45. Ancient Treasures: Fixed an issue where after destroying the Soul Crystal, if Merla died in the plot, her staff could still be picked up from her body.
  46.  
  47. Optimization and Improvement:
  48. Optimized various mouse hover tips. Now the displayed content will not exceed the screen range.
  49. Now when a party member is climbing, switching to him/her will not cause the climbing to be forced to end.
  50. Now the traps in the dungeon will also be restored when the dungeon is refreshed.
  51.  
  52. Update v1.01f:
  53. Bug Fixes:
  54. Fixed an issue where enemies would not initiate attacks in Skirmish mode.
  55. Fixed a bug where players could repeatedly choose to escort the merchant by talking to them after the escort mission had already begun, causing the dialogue to get stuck.
  56. Further fixed the text display error when inviting NPC to join the team.
  57. Fixed the problem of incorrect calculation of the money reward for mercenary missions. Now high-level mercenary missions will get more money rewards.
  58.  
  59. Improvements:
  60. Players can now craft items directly using materials from the caravan inventory while in the caravan camp scene.
  61. Increased the rotation speed of the camera when using the Q and E keys.
  62.  
  63. Update v1.01e:
  64. Bug Fixes:
  65. Fixed the issue where the caravan encounter reinforcement save function was no longer effective due to recent changes.
  66. Fixed the issue where when players buy stacked items in the store, pressing ESC to close the store window, the split window remains and can buy unlimited items.
  67. Fixed the issue where the repair window does not close after the durability of the repair tool is exhausted, and you can continue to repair equipment.
  68. Fixed the issue where the equipment of Lysanthir, Sir Andrew and Aldus may be locked after the relevant faction missions are completed.
  69. Fixed an issue where the Caravan position setting for a character could be cancelled after loading a game.
  70. Fixed the issue with tactical AI using multiple consumables at once and using inappropriate consumables.
  71. Fixed the issue with the prisoner system caused by the loss of prisoners.
  72.  
  73. Optimization and Improvements:
  74. Now after completing the defense mission, the enemy attacking the player will be deleted when the player leaves the scene.
  75.  
  76. Update v1.01d:
  77. Optimization and Improvement:
  78. The character model can now be rotated in the character window even when it is paused.
  79. All food is now allowed by default after purchasing a caravan.
  80.  
  81.  
  82. Bug Fixes:
  83. Fixed the issue where the random blind box in the Temple of Gortos could only open ordinary quality equipment.
  84. Fixed the issue where the caravan's support personnel could still provide assistance in encounters after leaving the caravan.
  85. Fixed the issue where the payday was reset after loading the game.
  86. Fixed the issue where the task mark could be incorrectly marked on the NPC with the same name after accepting a delivery task.
  87. Fixed the issue where the dialogue display was incorrect when inviting NPCs to join the team.
  88. Fixed several localization issues.
  89.  
  90. Quest fixes:
  91. Abandoned Farm:
  92. Evil and Evil: Fixed an issue where the performance was abnormal when Odell called the werewolf to appear.
  93. Evil and Evil: Fixed an issue where after completing the Herb Storm quest, it was impossible to talk to Phyllis, resulting in an inability to advance Phyllis's quest.
  94. Evil and Evil: Fixed an issue where after completing the Herb Storm quest, there was no option to exchange fire with the emerald when talking to Phyllis.
  95.  
  96. Gray Hills:
  97. Dirty Potion: Fixed an issue where an incorrect quest icon was displayed as false.
  98.  
  99. Update v1.01c:
  100. Optimization and Improvements:
  101. Models of resources that are not noticed by the player are no longer visible on the World map.
  102. Choosing to kill Vol after revealing the crime will no longer make the entire Brea hostile.
  103. Caravan members will now be more proactive in dealing with enemies when ambushed.
  104. Caravan members will no longer die immediately when defeated in an ambush, but will still die if their health is too low or they have too many injuries.
  105. When auto-battle is enabled, the player's party will be more proactive in attacking the enemy.
  106. Delivery quests can now send items directly to NPCs without introductions.
  107. In-game, the ESC key can now close the options window.
  108. Locked containers and doors now display the difficulty of picking the lock, and the character's success rate when picking the lock is displayed.
  109.  
  110. Bug Fixes:
  111. Fixed an issue where enemies would not spawn correctly during an encounter, causing the encounter to not end.
  112. Fixed an issue where teammates would occasionally not spawn when ambushed while camping.
  113. Fixed an issue where collectible resources would refresh repeatedly.
  114. Fixed an issue where unique legendary equipment could be exchanged repeatedly in the Temple of Gurtos.
  115. Fixed an issue where some monsters could not perform ranged attacks.
  116. Fixed an issue where the skill required to make Herbal Essence was incorrectly displayed as "Forging".
  117. Fixed an issue where the player could duplicate loot when trying to leave and cancel after clearing a dungeon.
  118. Fixed an issue where the player could rarely attack a skeleton after it crawled out of the ground.
  119. Fixed an issue where repeatedly equipping the Lute would duplicate skills in the hotbar.
  120. Fixed an issue where trying to replace a currently equipped weapon with a weapon that had run out of durability would cause the equipped weapon to be incorrectly duplicated.
  121. Fixed an issue where player-recruited bandits and hostile NPCs would retain hostile dialogue after joining the player.
  122. Fixed an issue where the player's main character would always try to follow a teammate.
  123. Fixed an issue where NPC leader equipment was incorrectly generated on the world map.
  124. Now, when a main quest is completed, all quest-related markers will be forcibly removed to avoid residuals.
  125.  
  126. Quest related:
  127. Fixed an issue where the Dusted Gorgon Tears were not deleted after being handed over to the Collector, causing them to be constantly appraised.
  128. Relax the unlocking method of Collector and Monster Hunter related achievements. As long as the corresponding equipment is identified or crafted, the achievement will be unlocked.
  129. The Trapped Soul: Fixed the issue where the player could repeatedly select the option to complete the quest from the Necromancer.
  130.  
  131. Update v1.01b:
  132. Bug Fixes:
  133. Fixed an issue where the exit from the prologue cave to Brea Forest could not be interacted with directly.
  134. Fixed an issue where the Green Leaf Guild quest could not be accessed from the sewer in Golden Harbor.
  135. Fixed an issue where the delivery target was lost in the delivery quest, causing an error when loading the save file.
  136. Fixed an issue where the crafting window did not correctly display the time required for crafting.
  137. Fixed an issue where NPC enemies were not removed from the world map after players won a skirmish and left the map from the edge.
  138. Fixed an issue where weapon damage could stack infinitely when players equipped ranged weapons and quivers.
  139. Fixed an issue where using consumables from a teammate's backpack would overwrite items in the player's own backpack.
  140. Fixed an issue where loading a save file would cause the player to become stuck and unable to leave the secret treasure vault in Alyanas's temple in Starfall Canyon.
  141.  
  142. Green Town:
  143. Journey to the Roots: Fixed an issue where the performance would become abnormal after handing the materials to Rona.
  144. Journey to the Roots: Fixed an issue where Avery's reward would not disappear after choosing to fight Rona.
  145.  
  146. Northerners' Arena:
  147. Conflict at the River's End: Fixed an issue where the quest could not be completed at the Guildmaster after finishing Asbin's gladiatorial match.
  148.  
  149. Update v1.01a:
  150. New Content
  151. Added three new herbal essences that can be extracted without alchemy skill and used to increase your initial alchemy skill.
  152. There is now a chance to obtain specific legendary weapons from the final treasure chests in high-difficulty dungeons.
  153. Added a cinematic sequence when players claim ownership of Castle Curtis ; all town NPCs will now declare their loyalty to the player as their lord.
  154. NPC heroes will now spontaneously form adventure parties and explore the world map.
  155.  
  156. Improvements
  157. The attributes and potential of target characters are now visible in the hire and captive windows.
  158. The enemy type configuration for mercenary random quests has been improved, resulting in more diverse and reasonable enemy types.
  159. Additional wood resource has been added to the world map for collection.
  160. Added more fish that can be picked up on the beach of Velasis Island to prevent food shortages on the island.
  161. Overall improved the attributes of arena champions to better align their levels with the current level system.
  162. Players can now heal any caravan member by opening the medical interface at the caravan camp.
  163. Players can now repair any caravan member's equipment by opening the repair interface at a caravan camp.
  164. Followers and summoned creatures will no longer charge proactively in encounters.
  165. Caravan support choices made during encounters will now be recorded.
  166. The bard's lute can now be used for normal attacks!
  167. Added a dialogue option to repair equipment for all town blacksmiths.
  168. Added a window for stacking items internally in the warehouse and backpack windows.
  169. Added maps for many dungeon scenes.
  170.  
  171. BUG FIXES:
  172. General
  173. Fixed an issue where arrow recipes could not be permanently learned.
  174. Fixed a critical issue that prevented players from returning to the world map.
  175. Added a close button to the map interface and fixed an issue where the “No Map” prompt was obstructed.
  176. Fixed a bug where the passive effect of the Summon Lightning Staff was not activating.
  177. Fixed an issue where Chain Lightning consumed stamina instead of magic.
  178. Fixed an issue where multiple world map scenes were inaccessible.
  179. Optimized character movement navigation in the ancient treasure vault on Velasis Island.
  180. Fixed an issue where merchants and villagers were getting stuck near Hanke Village.
  181. Fixed an issue where multiple achievements could not be unlocked.
  182. Fixed an issue where closing the crafting window during the crafting process would cause the crafting function to freeze.
  183. Fixed an issue where certain boss characters did not drop weapons.
  184.  
  185. Update v1.01a:
  186. Balancing Adjustments:
  187. Increased the loot drop rate for all monsters and animals.
  188. Balanced some equipment with unreasonable stats.
  189. Increased the number of lockpicks that can be crafted from one iron ingot from 3 to 5.
  190. Reduced the weight of arrows and crossbow bolts from 0.1 to 0.05.
  191. Reduced the health of goblins.
  192. Reduced the damage of the screech skill of harpies, vultures, and sirens.
  193.  
  194. Update v1.00f:
  195. Bug Fixes::
  196. Fixed an issue where the upper limit of the number of items that can be manufactured is incorrect when choosing to manufacture multiple sets of items in the crafting window.
  197. Heir of Narrowfort: Fixed an issue where after giving equipment to Arya, leaving temporarily and talking again did not advance the plot-related options.
  198. Fixed a crash caused by the gate of the Vanukris Temple in the Valgara Volcano, but the highlight effect has not been fixed yet.
  199. Fixed an issue where enemies could not be spawned in a desert encounter map.
  200. Fixed an issue where the item corruption prompt text was incorrect.
  201. Fixed an issue where teammates were not displayed when the player entered the Desolate Fort, and an issue where the save could not be saved.
  202. ixed an issue where the UI of the caravan's food management was not displayed correctly after loading the save.
  203. Fixed the incorrect upper limit of the number of items that can be manufactured when choosing to manufacture multiple sets of items in the crafting window.
  204. Heir of Narrowgrim: Fixed the issue that after giving equipment to Arya, temporarily leaving and talking again did not advance the plot-related options
  205. Fixed the crash caused by the gate of the Vanukris Temple in Valgara Volcano, but the highlight effect has not been fixed for the time being.
  206. Fixed the issue that enemies could not be generated in a desert encounter map.
  207. Fixed the incorrect prompt text for item corruption.
  208. Fixed the issue that teammates were not displayed when the player entered the Desolate Castle, and the issue that the game could not be saved.
  209. Fixed the incorrect UI display of the caravan food management after loading the game.
  210. Fixed a series of errors caused by completing the capture mission of the Knights of the White Horse.
  211. Fixed the issue that the target enemy of a mercenary mission could not be generated correctly.
  212. Fixed the issue that summons were not displayed in the arena.
  213. Fixed the issue that summoning summons in the arena would cause the next gladiatorial competition to be stuck.
  214. Fixed the issue that some mercenary missions to clear caves did not display mission markers on the world map.
  215. Fixed the issue of ghosts not dropping items.
  216.  
  217. Optimization and Improvement:
  218. After rescuing captured civilians, they will no longer actively attack the enemy.
  219. Participating in gladiatorial games will no longer change the character's quick bar settings.
  220.  
  221. Update v1.00e:
  222. Bug Fixes:
  223. Fixed an issue that caused multiple dialogue blocks.
  224. Fixed an issue where characters assigned as instructors and wardens could not gain relevant skill experience.
  225. Fixed an issue where the merchant would not automatically fail the escort mission after being killed.
  226. Fixed an issue where the mission progress would advance incorrectly after executing NPC enemies in the village defense mission.
  227. Fixed an issue where the Cridhe Highlands scene could not be accessed.
  228. Fixed an issue where food could not be properly recognized of caravan's inventory.
  229. Fixed an issue where completing the Druid's quest in Klein Heights resulted in obtaining two Earth Codexes instead of the Shapeshifting Codex.
  230. Fixed an issue where items in the caravan warehouse could not be stacked.
  231. Fixed an issue where lockpicking difficulty was incorrect after loading a save.
  232. Fixed an issue where, after equipping the item for Arya, temporarily leaving and then re-interacting with her did not advance the relevant plot options.
  233.  
  234. Optimization and improvements:
  235. When automatically distributing food to party members while camping, food is now selected from the caravan's inventory.
  236. Elves, dwarves, and gray orcs can now randomly receive names specific to their respective races.
  237. Now, when the warehouse/caravan cargo interface is open, double-clicking on an item in your backpack will automatically move it to the warehouse/caravan cargo.
  238.  
  239. Update v1.00d:
  240. Bug Fixes:
  241. Fixed an issue where the player's backpack may not load when there are too many items in it.
  242. Fixed an issue where the protagonist model disappears and the game crashes after accepting a mission from the White Horse Knights.
  243. Fixed an issue where the experience gained in the Missing Refugee mission is negative when finding clues to the black market.
  244. Fixed an issue where the ghost model is displayed after loading the game.
  245. Fixed an issue where the Green Leaf Guild cannot be entered directly.
  246. Fixed some localization deficiencies.
  247.  
  248. Optimization improvements:
  249. Now "delivery" missions are generated in towns for players to earn money safely in the early stages.
  250. Now when a specific key unlocks a door, the backpack of the entire team is checked instead of the backpack of the currently controlled character.
  251. Players will no longer die directly when they lose a gladiatorial contest.
  252.  
  253. Update v1.00c:
  254. BUG Fixes:
  255. Fixed the issue where some escort missions could not be completed after arriving in a town.
  256. Fixed the issue where the automatic sorting of packages failed under special circumstances.
  257. Fixed the issue where the character could not move in a location in Banshee Hill.
  258. Fixed the issue where the intimidation skill and bargaining skill did not grow correctly.
  259. Fixed the issue that the missing villager quest and the quest could not be completed by killing the fleeing gladiator.
  260. Fixed the issue that after the first Wild Mage quest was completed, the quest could not be accepted at the receptionist.
  261. Fixed the issue that teammates could not move after fighting with the dwarves in the tavern in the Night Watch quest.
  262. Fixed the issue that the quest icon was not removed after completing the roadside corpse quest.
  263. Fixed the issue that some relics had incorrect attributes.
  264. Fixed the issue that the guards' positions overlapped.
  265. Fixed the issue that the NPC team on the large map traveled faster after the encounter.
  266. Fixed the issue that the fleeing enemy would not move.
  267. Fixed the issue that the bow animation was incorrect.
  268. Fixed an issue where the player could escort a merchant but not follow the merchant.
  269.  
  270. Optimization and Improvement:
  271. Now sneaking near neutral NPCs will also gain a small amount of sneak experience.
  272. Now when a teammate leaves the party, the quest items he carried will be transferred to the player character.
  273. The Fort Desolation Arena, Bloodsand Arena, and Terrell Prison Arena now allow players to participate in competitions.
  274. When the character does not have a quiver equipped, they will use the bow and crossbow in hand for melee attacks.
  275. When escorting villagers and merchants, they will no longer rush towards the enemy.
  276.  
  277. Update v1.00b:
  278. Bug Fixes:
  279. Fixed an issue where Casual Mode was not working.
  280. Fixed some issues with tutorial pop-ups not displaying correctly.
  281. Fixed an issue where Martina could not be spoken to.
  282. Fixed an issue where the button to take money from the Canvan was not functioning correctly.
  283. Fixed an issue where game could get stuck while spending time in town.
  284. Fixed some classification errors for consumables in the crafting interface.
  285. Fixed an error when crafting consumables such as lockpicks.
  286. Fixed an issue where objects could be moved repeatedly.
  287. Fixed an issue where players could get stuck in a dialogue loop due to criminal activity.
  288. Fixed an issue where the player's hunger and stamina UI updates were not timely.
  289. Fixed an issue where Sultan would die immediately upon joining the team.
  290. Fixed UI issues in the squad management list.
  291. Fixed an issue where returning stolen items did not return the corresponding money.
  292. Fixed an issue where the Bard could not start the game.
  293. Fixed an issue where food inventory was not displayed correctly
  294. Fixed an issue where armor could not be repaired.
  295.  
  296.  
  297. Optimization and improvements:
  298. You can no longer leave the scene using a shortcut key while in dialogue or when wanted.
  299. Using magic to attack training dummy now increases intelligence experience instead of strength and agility.
  300. Significantly reduced mercenary wages